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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_65(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXXXXX, KC_BSPC, KC_HOME, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_DEL, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_INS, \
KC_LCTL, KC_LGUI, KC_LALT, LT(_FN1,KC_SPC),KC_SPC, KC_SPC, XXXXXXX, KC_RALT, KC_RGUI, XXXXXXX, KC_APP, KC_RCTL, TT(_FN1)
),
[_FN1] = LAYOUT_65(
KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_BSPC, KC_PGUP, \
_______, _______, KC_UP, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, _______, _______, KC_PGDN, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, _______, _______, \
_______, RGB_MOD, RGB_HUI, RGB_HUD, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, KC_P0, XXXXXXX, _______, _______, XXXXXXX, _______, _______, _______
)
};
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