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/* Copyright 2021 Jonavin Eng
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* First section contains the physical layout of the board and position of keys.
*
* Second is a two-dimensional array which represents the switch matrix.
*/
#define LAYOUT_landscape( \
k50, k40, k30, \
k51, k41, k31, k20, k10, k00, \
k52, k42, k32, k21, k11, k01, \
k53, k43, k33, k22, k12, k02, \
k54, k44, k34, k23, k13, k03, \
\
BACK00, BACK01, BACK02 \
\
) { \
{ BACK00, k00, k01, k02, k03 }, \
{ BACK01, k10, k11, k12, k13 }, \
{ BACK02, k20, k21, k22, k23 }, \
{ k30, k31, k32, k33, k34 }, \
{ k40, k41, k42, k43, k44 }, \
{ k50, k51, k52, k53, k54 } \
}
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