1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
|
/* Copyright 2015-2017 Christon DeWan
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "xtonhasvim.h"
/************************************
* states
************************************/
enum layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
_MOVE,
_MOUSE
};
/************************************
* keymaps!
************************************/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Ctrl*| A* | S | D | F | G | H | J | K | L | ;* | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Mouse| | Alt | GUI |Lower*| Space |Raise*| GUI | Alt | | Vim |
* `-----------------------------------------------------------------------------------'
*
* - Ctrl acts as Esc when tapped.
* - Holding A or ; switches to movement layer.
* - Raise and Lower are one-shot layers.
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{LCTL_T(KC_ESC), LT(_MOVE,KC_A), KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_MOVE,KC_SCLN), KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT) },
{TG(_MOUSE), X_____X, KC_LALT, KC_LGUI, OSL(_LOWER), KC_SPC, KC_SPC, OSL(_RAISE), KC_LGUI, KC_LALT, X_____X, VIM_START }
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | ! | @ | # | $ | % | ^ | & | * | ( | ) | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | Next | Vol- | Vol+ | Play |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Bail | | | | | | | | Bail | |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSPC},
{KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, X_____X, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY},
{X_____X, TO(_QWERTY), _______, _______, _______, KC_BSPC, KC_BSPC, OSL(_ADJUST), _______, _______, TO(_QWERTY), X_____X}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | Next | Vol- | Vol+ | Play |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Bail | | | | | | | | Bail | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSPC},
{KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY},
{X_____X, TO(_QWERTY), _______, _______, OSL(_ADJUST), X_____X, X_____X, _______, _______, _______, TO(_QWERTY), X_____X}
},
/* Adjust (Lower + Raise)
* ,-------------------------------------------------------------------------------------.
* |RGBPlain| Reset| | | | | | | | | | Del |
* |--------+------+------+------+------+-------------+------+------+------+------+------|
* |RGBMode-| | |Aud on|Audoff|AGnorm|AGswap| | | | |Lite+ |
* |--------+------+------+------+------+------|------+------+------+------+------+------|
* |RGBMode+|Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | |Lite- |
* |--------+------+------+------+------+------+------+------+------+------+------+------|
* | RGB | Bail | | | | | | | | Bail | |
* `-------------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{RGB_MODE_PLAIN, RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
{RGB_MODE_REVERSE, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, RGB_VAI},
{RGB_MODE_FORWARD, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, RGB_VAD},
{RGB_TOG, TO(_QWERTY), _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), X_____X}
},
/* movement layer (hold semicolon)
*/
[_MOVE] = {
{TO(_QWERTY), X_____X, X_____X, X_____X, X_____X, X_____X, KC_HOME, KC_PGDN, KC_PGUP, KC_END, X_____X, X_____X},
{_______, X_____X, LGUI(KC_LBRC), LGUI(LSFT(KC_LBRC)), LGUI(LSFT(KC_RBRC)), LGUI(KC_RBRC), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, X_____X, X_____X},
{_______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, _______},
{X_____X, TO(_QWERTY), _______, _______, _______, X_____X, X_____X, _______, _______, _______, TO(_QWERTY), X_____X}
},
/* mouse layer
*/
[_MOUSE] = {
{TO(_QWERTY), X_____X, X_____X, KC_MS_UP, X_____X, X_____X, KC_MS_WH_LEFT, KC_MS_WH_DOWN, KC_MS_WH_UP, KC_MS_WH_RIGHT, X_____X, X_____X },
{_______, X_____X, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, X_____X, X_____X, KC_MS_BTN1, KC_MS_BTN2, KC_MS_BTN3, X_____X, X_____X},
{_______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, _______},
{_______, TO(_QWERTY), _______, _______, _______, X_____X, X_____X, _______, _______, _______, TO(_QWERTY), X_____X}
},
/* vim edit mode. just has an escape -> _CMD key */
[_EDIT] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{VIM_START, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, TO(_QWERTY), _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), _______}
},
/* vim command layer.
*/
[_CMD] = {
{X_____X, X_____X, VIM_W, VIM_E, X_____X, X_____X, VIM_Y, VIM_U, VIM_I, VIM_O, VIM_P, X_____X},
{VIM_ESC, VIM_A, VIM_S, VIM_D, X_____X, VIM_G, VIM_H, VIM_J, VIM_K, VIM_L, X_____X, X_____X},
{VIM_SHIFT, X_____X, VIM_X, VIM_C, VIM_V, VIM_B, X_____X, X_____X, VIM_COMMA, VIM_PERIOD, X_____X, VIM_SHIFT},
{X_____X, TO(_QWERTY), _______, _______, X_____X, X_____X, X_____X, X_____X, _______, _______, TO(_QWERTY), X_____X}
}
};
/** Set just 4 LEDs closest to the user. Slightly less annoying to bystanders.*/
void rgbflag(uint8_t r, uint8_t g, uint8_t b) {
for(int i = 0; i < RGBLED_NUM; i++){
switch(i) {
case 9 ... 12:
// rgblight_setrgb_at(r,g,b,i);
led[i].r = r;
led[i].g = g;
led[i].b = b;
break;
default:
// rgblight_setrgb_at(0,0,0,i);
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
break;
}
}
rgblight_set();
}
uint32_t layer_state_set_user(uint32_t state) {
if(rgblight_get_mode() == 1) {
switch (biton32(state)) {
case _RAISE:
case _LOWER:
case _ADJUST:
rgbflag(0x00, 0x00, 0xFF);
break;
case _MOVE:
case _MOUSE:
rgbflag(0xFF, 0x00, 0x00);
break;
case _CMD:
rgbflag(0x00, 0xFF, 0x00);
break;
case _EDIT:
rgbflag(0x7A, 0x00, 0xFF);
break;
default: // for any other layers, or the default layer
rgbflag(0x00, 0xFF, 0xFF);
break;
}
}
return state;
}
|