1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
|
/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#include "rev1.h"
#include "split_util.h"
#define NUMBER_OF_TOUCH_ENCODERS 2
#define TOUCH_ENCODER_OPTIONS TOUCH_SEGMENTS + 2
#define NUMBER_OF_ENCODERS 6
#define ENCODER_OPTIONS 2
typedef struct PACKED {
uint8_t r;
uint8_t c;
} encodermap_t;
// this maps encoders and then touch encoders to their respective electrical matrix entry
// mapping is row (y) then column (x) when looking at the electrical layout
const encodermap_t encoder_map[NUMBER_OF_ENCODERS][ENCODER_OPTIONS] =
{
{ { 5, 0 }, { 5, 1 } }, // Encoder 0 matrix entries
{ { 5, 2 }, { 5, 3 } }, // Encoder 1 matrix entries
{ { 5, 4 }, { 5, 5 } }, // Encoder 2 matrix entries
{ { 11, 0 }, { 11, 1 } }, // Encoder 3 matrix entries
{ { 11, 2 }, { 11, 3 } }, // Encoder 4 matrix entries
{ { 11, 4 }, { 11, 5 } } // Encoder 5 matrix entries
};
const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPTIONS] =
{
{ { 1, 7 }, { 0, 7 }, { 2, 7 }, { 5, 6 }, { 5, 7 }, }, // Touch Encoder 0 matrix entries
{ { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, } // Touch Encoder 1 matrix entries
};
static bool limit_lightning = true;
RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
if (limit_lightning) hsv.v /= 2;
return hsv_to_rgb(hsv);
}
bool dip_switch_update_kb(uint8_t index, bool active) {
if (!dip_switch_update_user(index, active))
return false;
switch(index) {
case 0: {
limit_lightning = active;
break;
}
case 1: {
// Handle RGB Encoder switch press
action_exec((keyevent_t){
.key = (keypos_t){.row = isLeftHand ? 4 : 10, .col = 6},
.pressed = active, .time = (timer_read() | 1) /* time should not be 0 */
});
break;
}
}
return false;
}
static void process_encoder_matrix(encodermap_t pos) {
action_exec((keyevent_t){
.key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = true, .time = (timer_read() | 1) /* time should not be 0 */
});
#if TAP_CODE_DELAY > 0
wait_ms(TAP_CODE_DELAY);
#endif
action_exec((keyevent_t){
.key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = false, .time = (timer_read() | 1) /* time should not be 0 */
});
}
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise))
return false;
// Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
process_encoder_matrix(encoder_map[index][clockwise ? 0 : 1]);
return false;
}
bool touch_encoder_update_kb(uint8_t index, bool clockwise) {
if (!touch_encoder_update_user(index, clockwise))
return false;
// Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
process_encoder_matrix(touch_encoder_map[index][clockwise ? 0 : 1]);
return false;
}
bool touch_encoder_tapped_kb(uint8_t index, uint8_t section) {
if (!touch_encoder_tapped_user(index, section))
return false;
process_encoder_matrix(touch_encoder_map[index][section + 2]);
return false;
}
void matrix_slave_scan_kb() {
dip_switch_read(false);
matrix_slave_scan_user();
}
#ifdef RGB_MATRIX_ENABLE
// clang-format off
led_config_t g_led_config = { {
{ 41, 42, 43, 44, 45, 46, 47 },
{ 54, 53, 52, 51, 50, 49, 48 },
{ 55, 56, 57, 58, 59, 60, 61 },
{ 68, 67, 66, 65, 64, 63, 62 },
{ 69, 70, 71, 72, 73, 74, 75, 76 },
{ 119, 120, 121, 122, 123, 124, 125 },
{ 132, 131, 130, 129, 128, 127, 126 },
{ 133, 134, 135, 136, 137, 138, 139 },
{ 146, 145, 144, 143, 142, 141, 140 },
{ 147, 148, 149, 150, 151, 152, 153 }
}, { // ALL XY VALUES DIVIDE BY 2, THEN ADD 5
{ 1, 6 }, { 1, 13 }, { 1, 19 }, { 1, 25 }, { 1, 31 }, { 1, 37 }, { 1, 43 }, { 1, 49 }, { 4, 52 }, { 11, 52 },
{ 17, 52 }, { 23, 52 }, { 29, 52 }, { 35, 52 }, { 41, 54 }, { 46, 57 }, { 52, 60 }, { 57, 63 }, { 62, 66 }, { 68, 69 },
{ 73, 67 }, { 76, 62 }, { 79, 57 }, { 78, 51 }, { 77, 45 }, { 76, 39 }, { 76, 33 }, { 76, 27 }, { 76, 21 }, { 76, 14 },
{ 76, 8 }, { 72, 3 }, { 59, 3 }, { 53, 3 }, { 46, 3 }, { 40, 3 }, { 34, 3 }, { 28, 3 }, { 22, 3 }, { 10, 3 }, { 3, 3 },
{ 9, 6 }, { 21, 6 }, { 30, 6 }, { 40, 6 }, { 49, 6 }, { 59, 6 }, { 71, 6 },
{ 71, 16 }, { 59, 16 }, { 49, 16 }, { 40, 16 }, { 30, 16 }, { 21, 16 }, { 9, 16 },
{ 9, 25 }, { 21, 25 }, { 30, 25 }, { 40, 25 }, { 49, 25 }, { 59, 25 }, { 71, 25 },
{ 71, 35 }, { 59, 35 }, { 49, 35 }, { 40, 35 }, { 30, 35 }, { 21, 35 }, { 9, 35 },
{ 9, 44 }, { 21, 44 }, { 30, 44 }, { 40, 44 }, { 49, 44 }, { 66, 50 }, { 75, 54 }, { 70, 62 }, { 60, 60 },
{ 160, 6 }, { 160, 13 }, { 160, 19 }, { 160, 25 }, { 160, 31 }, { 160, 37 }, { 160, 43 }, { 160, 49 }, { 157, 52 }, { 151, 52 },
{ 145, 52 }, { 138, 52 }, { 132, 52 }, { 126, 52 }, { 120, 54 }, { 115, 57 }, { 110, 60 }, { 105, 63 }, { 99, 66 }, { 94, 69 },
{ 89, 67 }, { 86, 62 }, { 83, 57 }, { 83, 51 }, { 85, 45 }, { 86, 39 }, { 86, 33 }, { 86, 27 }, { 86, 21 }, { 86, 14 },
{ 86, 8 }, { 90, 3 }, { 103, 3 }, { 109, 3 }, { 115, 3 }, { 121, 3 }, { 127, 3 }, { 133, 3 }, { 140, 3 }, { 152, 3 }, { 158, 3 },
{ 153, 6 }, { 141, 6 }, { 131, 6 }, { 122, 6 }, { 112, 6 }, { 103, 6 }, { 91, 6 },
{ 91, 16 }, { 103, 16 }, { 112, 16 }, { 122, 16 }, { 131, 16 }, { 141, 16 }, { 153, 16 },
{ 153, 25 }, { 141, 25 }, { 131, 25 }, { 122, 25 }, { 112, 25 }, { 103, 25 }, { 91, 25 },
{ 91, 35 }, { 103, 35 }, { 112, 35 }, { 122, 35 }, { 131, 35 }, { 141, 35 }, { 153, 35 },
{ 153, 44 }, { 141, 44 }, { 131, 44 }, { 122, 44 }, { 112, 44 }, { 96, 50 }, { 87, 54 }, { 92, 62 }, { 102, 60 },
}, {
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1
} };
// clang-format on
void rgb_matrix_increase_flags(void)
{
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
#endif
__attribute__((weak))
void render_layer_status(void) {
// Keymap specific, expected to be overridden
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer"), false);
oled_write_ln_P(PSTR("Undef"), false);
}
__attribute__((weak))
void render_leds_status(void)
{
// Host Keyboard LED Status
static const char PROGMEM led_icon[] = {
0x0F,0x3A,0
};
oled_write_P(led_icon, false);
led_t led_state = host_keyboard_led_state();
oled_write_P( led_state.num_lock ? PSTR("N") : PSTR(" "), false);
oled_write_P( led_state.caps_lock ? PSTR("C") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("S") : PSTR(" "), false);
}
__attribute__((weak))
void render_touch_status(void)
{
// Host Touch LED Status
static const char PROGMEM touch_icon[] = {
0x12,0x3A,0
};
oled_write_P(touch_icon, false);
oled_write_P( touch_encoder_is_on() ? PSTR("T") : PSTR(" "), false);
oled_write_P(touch_encoder_is_calibrating() ? PSTR("C") : PSTR(" "), false);
oled_write_P(PSTR(" "), false);
}
__attribute__((weak))
void render_audio_status(void)
{
// Host Audio Status
static const char PROGMEM audio_icon[] = {
0x0E,0x3A,0
};
oled_write_P(audio_icon, false);
oled_write_P( audio_is_on() ? PSTR("A") : PSTR(" "), false);
oled_write_P(is_clicky_on() ? PSTR("C") : PSTR(" "), false);
oled_write_P( is_music_on() ? PSTR("M") : PSTR(" "), false);
}
oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
// Sol 3 uses OLED_ROTATION_270 for default rotation on both halves
return oled_init_user(OLED_ROTATION_270);
}
bool oled_task_kb(void) {
if (!oled_task_user())
return false;
if (is_keyboard_left()) {
render_icon();
oled_write_P(PSTR(" "), false);
render_layer_status();
oled_write_P(PSTR(" "), false);
render_leds_status();
oled_write_P(PSTR(" "), false);
render_touch_status();
oled_write_P(PSTR(" "), false);
render_audio_status();
}
else {
render_icon();
oled_write_P(PSTR(" "), false);
render_rgb_menu();
}
return false;
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
if (!process_record_user(keycode, record))
return false;
switch(keycode) {
#ifdef RGB_MATRIX_ENABLE
case RGB_TOG:
if (record->event.pressed) {
rgb_matrix_increase_flags();
}
return false;
#endif
}
return true;
};
|