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/*
* ----------------------------------------------------------------------------
* "THE BEER-WARE LICENSE" (Revision 42):
* <https://github.com/Legonut> wrote this file. As long as you retain this
* notice you can do whatever you want with this stuff. If we meet some day, and
* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
* ----------------------------------------------------------------------------
*/
#pragma once
#include "sol3.h"
// clang-format off
/* Blank ascii map to reuse, with labeled possible encoder positions, *rgb encoder only
┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
│ │ │ │ │ │ │ E2 │ │ E5 │ │ │ │ │ │ │
├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ │ │ │ │ │ │ E2 │ │ E5 │ │ │ │ │ │ │
├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ │ │ │ E1 │ E1 │ │ E0* │ │ E3* │ │ E4 │ E4 │ │ │ │
└──────┴──────┴──────┴──────┴──────┤ ├──────┤ ├──────┤ ├──────┴──────┴──────┴──────┴──────┘
│ │ E0 │ │ E3 │ │
└──────┴──────┘ └──────┴──────┘
┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
│ E0↑ │ E0↓ │ E1↑ │ E1↓ │ E2↑ │ E2↓ │ │ E3↑ │ E3↓ │ E4↑ │ E4↓ │ E5↑ │ E5↓ │
└──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
│ │ │ │ │ │ │ │ │ │ │ │
└──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, L45, L46, L47, R40, R41, R42, R43, R44, R45, R46, R47, \
\
E0L, E0R, E1L, E1R, E2L, E2R, E3L, E3R, E4L, E4R, E5L, E5R, \
LT0, LT1, LT2, LSL, LSR, RT0, RT1, RT2, RSL, RSR \
) \
{ \
/* Left Half */ \
{ L00, L01, L02, L03, L04, L05, L06, LT0 }, \
{ L10, L11, L12, L13, L14, L15, L16, LT1 }, \
{ L20, L21, L22, L23, L24, L25, L26, LT2 }, \
{ L30, L31, L32, L33, L34, L35, L36, KC_NO }, \
{ L40, L41, L42, L43, L44, L45, L46, L47 }, \
{ E0L, E0R, E1L, E1R, E2L, E2R, LSL, LSR }, \
/* Right Half */ \
{ R06, R05, R04, R03, R02, R01, R00, RT0 }, \
{ R16, R15, R14, R13, R12, R11, R10, RT1 }, \
{ R26, R25, R24, R23, R22, R21, R20, RT2 }, \
{ R36, R35, R34, R33, R32, R31, R30, KC_NO }, \
{ R47, R46, R45, R44, R43, R42, R41, R40 }, \
{ E3L, E3R, E4L, E4R, E5L, E5R, RSL, RSR } \
}
// clang-format on
// weak functions overridable by the user
void render_layer_status(void);
void render_leds_status(void);
void render_touch_status(void);
void render_audio_status(void);
#ifdef RGB_MATRIX_ENABLE
// utility function to cycle active led zones
void rgb_matrix_increase_flags(void);
#endif
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