1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
|
/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Authors: This QMK keymap file is a combination of the default
* keymap, led code original copied/edited from ../jetpacktuxedo, some
* copy/paste from QMK documentation code examples (etc).
* Remainder: © 2019, 2020, 2021 by Jos Boersema
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
#include "./user_config.h" // Edit this file to set user preference compile options.
// --------------------------------------^---------------------------------------
/* Configurable keymap for Minivan layouts 44, 45, 46 keys.
* May work for 12×12×12×[11-12] keys as well.
* Configuration in ./user_config.h
*/
/* Overview of the code
*
* The base layers are in separate files;
* process_record_user(), unicode macros are defined in unicode_macros.c;
* accented characters are defined in unicode_weurope.h
*
* Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters
* ('descramble'), and exist because space ran out for * XP(…).
*
* The led color code might be a bit hairy, due to speed/count middle led overlapping layer color.
*
* Preprocessor indentation: # always in column one, #includes and #defines
* are most to the left unless nested, except in the user configuration
* block where room is left for a ‛//’. Logical stuff (#if etc) is
* indented from column two, and then in each nesting goes 4 more spaces
* to the right, so in between the normal code indentations. There should
* be a newline above and below logical statements. This makes preprocessor
* statements stand out, while giving more information in each statement.
* C indentation: trying to follow QMK standard.
*
*/
#include QMK_KEYBOARD_H
// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one.
#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
// Below #defines the internal order of the layers.
// Notice this order in layer_state_set_user as well, regarding the led indicators.
enum {
_DEF_BASE, // Default BASE layer (layer at startup). Typically the letters.
# ifndef MINIFAN_SINGLE_LAYOUT
_ALT_BASE, // Alternative BASE layer.
# endif
_DEF_NSY, // numbers and symbols
# ifndef MINIFAN_SINGLE_LAYOUT
_ALT_NSY, // Alternate version of _DEF_NSY
# endif
_MOV, // movement arrows and mouse
_RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, …
# ifndef REMOVE_PAD
_PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD).
# endif
# ifndef REMOVE_ACC // Removes this layer entirely, if set.
_ACC, // Accented letters
# endif
# ifndef REMOVE_DRA // Removes this layer entirely, if set.
_DRA, // Unusual symbols and whatever else
# endif
# ifndef REMOVE_BON // Removes this layer entirely, if set.
_BON, // Bonus layer with more Unicode symbols
# endif
_FUN, // function keys, layer switcher, given highest order precedence just in case
} ;
// The default and alternate base layers needs to have a low order
// number, so that the other layers can be accessed on top of it.
// Default Layer is set, according to active Base pair.
// What BASE layer is active.
enum {
_NORMAL_, // BASE layer is _DEF_BASE
_FULL_, // BASE layer is _ALT_BASE
# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps
_HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE_HALF keymap: does *not* re-compute letters in Unicode
// This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR
# endif
};
// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE).
# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode.
short alternate = _NORMAL_;
# else // Startup with alternate BASE active
short alternate = _FULL_; //
# endif
//* Shift detection
bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in
// QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file.
# define TRUE 1
# define FALSE 0
bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key
bool leds_on; // toggle leds on/off
# ifdef LEDS_OFF_BASE_DEF
bool led_middle_on = TRUE; // Set to off later, if startup setting is off.
# endif
bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift).
bool capslock; // keeps track of capslock state
bool numlock; // keeps track of numlock state
layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well.
// speed measuring
bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup
uint32_t speed_counttime; // counts the time
short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects
int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing
// the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute
long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add
long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision
// character and word counting, attempting to count the final text being written
bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup
long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key
long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace
bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word
bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size.
long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit
bool sizecount_max_type; // is size counting by word or by character
#define SIZECOUNT_WORD 0 // The type of text size counting: words
#define SIZECOUNT_CHAR 1 // " : characters
/* This file contains mostly the Unicode and special macros.
It contains the function: process_record_user(...)
It has been isolated because the source file got long.
*/
#include "./unicode_macros.c"
// Pre-existing function, run when the keyboard starts up.
void keyboard_post_init_user (void) {
# ifdef RGBLIGHT_ENABLE
// Set side leds on/off startup
# ifdef STARTUP_SIDE_LEDS_OFF
leds_on = FALSE;
# else
leds_on = TRUE;
# endif
// Set up RGB effects on _only_ the first LED
rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many
rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard.
// Set LED effects to breathing mode
rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2);
// Init the first and last LEDs to a static color.
setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0
setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led
// The logic seems to be to establish the effect first, and then toggle it on/off.
# ifdef STARTUP_MID_LED_OFF
rgblight_disable (); //
# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
led_middle_on = FALSE;
# endif
# endif
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
// Set startup layer
# ifdef STARTUP_ALTERNATE
layer_move (_ALT_BASE);
# else
layer_move (_DEF_BASE);
# endif
_fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN)
}
// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement.
// If last argument is TRUE it prints a dot ‛.’ before the last digit
int write_number (long int input, short divide10) {
long int step10;
short digit;
short start = FALSE;
short printed = 0;
char output[2];
output[1] = '\0';
if (0 > input) { // number is negative
send_string ("-"); // minus
printed++;
input *= -1; // turn positive
}
for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹
digit = input / step10;
input = input % step10;
if (!start) { // remove leading zeros
if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero.
}
if (divide10 && (1 == step10)) { // print with a dot before the last digit
send_string (".");
printed++;
}
if (start) { // print
output[0] = '0' + digit;
send_string (output);
printed++;
}
}
return printed;
}
// This function prevents the middle led from being altered by layer
// switching (showing the layer color, that is), when another
// functionality takes precedent over the middle led.
void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) {
# ifdef RGBLIGHT_ENABLE
if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on
if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
// counting set to a maximum is going on.
rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it
}
}
# endif
}
// Set middle led color for speed system. Needed in various places.
void speed_led (int speed) {
# ifdef RGBLIGHT_ENABLE
speed /= 10; // argument is in 10 times its value
if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
// counting set to a maximum is going on.
rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit
rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
}
# endif
}
// do this in one place to handle left/right leds being off here
void isolate_rgblight_set () {
# ifdef RGBLIGHT_ENABLE
if (!leds_on) { // left/right leds are off
// overwrite previously colors
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
led0r = 0;
led0g = 0;
led0b = 0;
led2r = 0;
led2g = 0;
led2b = 0;
setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
}
rgblight_set ();
# endif
}
// _FUN layer leds.
void indicate_fun_stay (void) {
# ifdef RGBLIGHT_ENABLE
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
// See also below under _FUN layer led
if (_fun_stay == TRUE) { // normal mode, 0 (100% normal)
led0r = 255; // red
led2r = 255; // Yellow
led2g = 50;
}else{
led0r = 255; // Yellow
led0g = 50; //
led2r = 255; // red
}
setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
}
// _RAR layer leds
// It is a function because this is called when the Base layer OTHER_BASE key is pressed
void indicate_base (void) {
# ifdef RGBLIGHT_ENABLE
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
// See also below under _FUN layer led
if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal)
led0r = 255; // shine white left led
led0g = 255;
led0b = 255;
rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting.
led2r = 100; // purple
led2b = 100;
}
# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps
else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode)
led0r = 100; // purple
led0b = 100;
rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes)
led2r = 100; // purple
led2b = 100;
}
# endif
else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE)
led0r = 100; // purple
led0b = 100;
rgblight_sethsv_noeeprom (HSV_PURPLE);
led2r = 255;// shine white right led
led2g = 255;
led2b = 255;
}
setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
}
// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too:
// led_update_user (…)
void set_led_colors_ (layer_state_t state) {
# ifdef RGBLIGHT_ENABLE
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
short color_ddl = 28 ;
# ifdef LEDS_OFF_BASE_DEF
// Special case of switching centre led effect on/off
if (!layer_state_cmp (state, _DEF_BASE)) { // letters
//if (rgblight_is_enabled())
if (led_middle_on) { // Follows user setting based on _RAR key.
rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work.
}
}
# endif
// The order should be the reverse of the #defines of layer number of the layers on top
// because higher layer number is higher priority if activated
/* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */
if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles
middle_led_control (HSV_RED); // purple
indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled.
return ; // indicate_fun_stay function already does it all.
}
# ifndef REMOVE_BON // Removes this layer entirely, if set.
else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols
// side leds dark
middle_led_control (HSV_YELLOW);
}
# endif // REMOVE_BON
# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things
led0r = 255; // gold red
led0g = 128; //
led2r = 255; //
led2g = 128; //
middle_led_control( HSV_GOLDENROD );
}
# endif // REMOVE_DRA
# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer)
led0g = 150; // With some blue, because it is also a symbol
led0b = 100;
led2g = 150;
led2b = 100;
middle_led_control (HSV_TURQUOISE); // cyan
}
# endif // REMOVE_ACC
# ifndef REMOVE_PAD
else if (layer_state_cmp (state, _PAD)) { // numbers pad layer
if (numlock) {
led0b = 255; // Blue for the numbers part
led2g = 255; // Green for the navigation part
}else{
led0g = 255; // reversed
led2b = 255; //
}
middle_led_control (60, 20, 100); // yellow (low saturation)
}
# endif // REMOVE_PAD
//---
else if (layer_state_cmp (state, _RAR)) { // layer with special keys
indicate_base (); // this function already does it all
return; //
}
//---
else if (layer_state_cmp (state, _MOV)) { // movement layer
led0g = 255;// movement is green, "go forward"
led2g = 255;
middle_led_control(HSV_GREEN);
}
//--- (pair)
else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols
led0b = 255; // first led follows the corresponding default layer: _DEF_NSY
led2r = color_ddl; // Same as DDL, to which it belongs.
led2g = color_ddl; //
led2b = color_ddl; //
middle_led_control (HSV_BLUE);
}
else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers
led0b = 255; // blue for symbols, like ink (writing)
led2b = 255;
middle_led_control (HSV_BLUE);
}
//--- (pair)
// Alternate BASE layer (alternate)
else if (layer_state_cmp (state, _ALT_BASE)) {
# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty.
if (capslock) {
led2r = 255; // Brighter version to indicate capslock
led2g = 255; //
led2b = 255; //
} else {
led2r = color_ddl; // A bit of a white not too bright color on right
led2g = color_ddl; //
led2b = color_ddl; //
}
# else // BASE_NUMPAD__ALT_BASE: numpad on Alternate Base, which should show the state of NumLock
// This is a copy of the _PAD led colors, but less bright
if (numlock) {
led0b = 80; // Blue for the numbers part
led2g = 80; // Green for the navigation part
}else{
led0g = 80; // reversed
led2b = 80; //
}
middle_led_control (60, 20, 100); // yellow (low saturation)
# endif
middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC
}
// Default layer (generally), normal BASE layer
else if (layer_state_cmp (state, _DEF_BASE)) { // letters
# ifdef LEDS_OFF_BASE_DEF
led0r = 0; // All leds off when in Default Base
led0g = 0; //
led0b = 0; //
rgblight_disable_noeeprom ();
# else
if (capslock) {
led0r = 255; // Brighter version to indicate capslock
led0g = 255; //
led0b = 255; //
} else {
led0r = 28; // A bit of a weak white color on left
led0g = 28; //
led0b = 28; //
}
middle_led_control (HSV_TEAL);
# endif // LEDS_OFF_BASE_DEF
}
//---
setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
}
// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard.
// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors.
bool led_update_user (led_t led_state) {
if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether
// or not the computer has numlock in the on/off state.
numlock = TRUE;
}else{
numlock = FALSE;
}
if (led_state.caps_lock) {
capslock = TRUE;
}else{
capslock = FALSE;
}
//layer_state_set_user
set_led_colors_ (state_recall); // Update leds
return true ;
}
// pre-existing function, called when layer changes
layer_state_t layer_state_set_user (layer_state_t state) {
set_led_colors_ (state); // Update leds
state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…)
return state;
}
// -------------------------------- layers --------------------------------
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/******************** What base layers to use: **************/
// * Dvorak *
# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE)
# include "./base_dvorak.c" // Regular Dvorak.
# endif
// * Dvorak descramble *
# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base
# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak.
# endif
// * Qwerty *
# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE)
# include "./base_qwerty.c" // Regular Qwerty.
# endif
// * Qwerty arrows on Base *
# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
# include "./base_qwerty_basearrow.c" // Qwerty + arrows
# endif
// * Colemak *
# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE)
# include "./base_colemak.c" // Regular Colemak.
# endif
// * Workman *
# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE)
# include "./base_workman.c" // Regular Workman.
# endif
// * Numpad *
# if defined(BASE_NUMPAD__ALT_BASE)
# include "./base_numpad.c" // Numbers pad
# endif
// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
// * YOUR KEYMAP *
// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
// # include "./base_YOUR_KEYMAP.c" // Your Keymap.
// # endif
// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h
// Look for similar inclusions of base header files, similar to the #includes here.
// You should be able to just copy what you did here, and only change “.c” into “.h”.
// // ⬆
// See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h
/* ⬆⬇ (next layer) */
# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _MOV: Movement layer: mouse and hands on navigation
* Also delete/backspace, to navigate and delete together.
*/
[ _MOV ] = LAYOUT_redefined (
/*
Layer _MOV (MOVement, mouse movement on right hand)
triangle layout (mouse right hand):
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _):
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
…
triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
…
flat layout (mouse movement on left hand):
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
…
flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _)
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
…
flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
…
flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
…
*/
/* Inner default navigation/mouse layout. 11 means row 1, column 1, etc.
* Configured for arrows on the right, mouse on the left (BTN* on the left side, that is).
*/
# ifndef ARROWS_TRIANGLE
# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc.
# define NAVI_12 KC_PGUP
# define NAVI_13 KC_HOME
# define NAVI_14 KC_END
# define NAVI_15 KC_PGDN
# define NAVI_21 KC_BTN1
# define NAVI_22 KC_LEFT
# define NAVI_23 KC_UP
# define NAVI_24 KC_DOWN
# define NAVI_25 KC_RIGHT
# define NAVI_31 KC_BTN2
# define NAVI_32 KC_ACL0
# define NAVI_33 KC_ACL1
# define NAVI_34 KC_ACL2
# define NAVI_35 XXXXXXX
//-----------------------------------------------------------------------------------
// Configured for left handed mouse, with xxx,BTN* on the right most column.
# define MOUS_11 KC_WH_L // MOUS for mouse, etc.
# define MOUS_12 KC_WH_D
# define MOUS_13 KC_WH_U
# define MOUS_14 KC_WH_R
# define MOUS_15 XXXXXXX
# define MOUS_21 KC_MS_L
# define MOUS_22 KC_MS_D
# define MOUS_23 KC_MS_U
# define MOUS_24 KC_MS_R
# define MOUS_25 KC_BTN1
# define MOUS_31 KC_BTN5
# define MOUS_32 KC_BTN4
# define MOUS_33 KC_BTN3
# define MOUS_34 KC_BTN2
# define MOUS_35 XXXXXXX
# endif
// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location.
// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc.
# ifdef ARROWS_TRIANGLE
# define NAVI_11 KC_PGDN
# define NAVI_12 KC_UP
# define NAVI_13 KC_PGUP
# define NAVI_14 KC_HOME
# define NAVI_15 KC_BTN3
# define NAVI_21 KC_LEFT
# define NAVI_22 KC_DOWN
# define NAVI_23 KC_RIGHT
# define NAVI_24 KC_END
# define NAVI_25 KC_BTN1
# define NAVI_31 XXXXXXX
# define NAVI_32 KC_ACL2
# define NAVI_33 KC_ACL1
# define NAVI_34 KC_ACL0
# define NAVI_35 KC_BTN2
//------------------------------------------------------------------------------------
// If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here.
# define MOUS_11 XXXXXXX
# define MOUS_12 KC_WH_D
# define MOUS_13 KC_MS_U
# define MOUS_14 KC_WH_U
# define MOUS_15 KC_WH_L
# define MOUS_21 KC_BTN1
# define MOUS_22 KC_MS_L
# define MOUS_23 KC_MS_D
# define MOUS_24 KC_MS_R
# define MOUS_25 KC_WH_R
# define MOUS_31 KC_BTN2
# define MOUS_32 KC_BTN3
# define MOUS_33 KC_BTN4
# define MOUS_34 KC_BTN5
# define MOUS_35 XXXXXXX
# endif
// Default left/right layout, meaning arrows right and mouse left.
# ifndef ARROWS_LEFT
# define LEFT_AA MOUS_11
# define LEFT_AB MOUS_12
# define LEFT_AC MOUS_13
# define LEFT_AD MOUS_14
# define LEFT_AE MOUS_15
# define LEFT_BA MOUS_21
# define LEFT_BB MOUS_22
# define LEFT_BC MOUS_23
# define LEFT_BD MOUS_24
# define LEFT_BE MOUS_25
# define LEFT_CA MOUS_31
# define LEFT_CB MOUS_32
# define LEFT_CC MOUS_33
# define LEFT_CD MOUS_34
# define LEFT_CE MOUS_35
# define RGHT_AA NAVI_11
# define RGHT_AB NAVI_12
# define RGHT_AC NAVI_13
# define RGHT_AD NAVI_14
# define RGHT_AE NAVI_15
# define RGHT_BA NAVI_21
# define RGHT_BB NAVI_22
# define RGHT_BC NAVI_23
# define RGHT_BD NAVI_24
# define RGHT_BE NAVI_25
# define RGHT_CA NAVI_31
# define RGHT_CB NAVI_32
# define RGHT_CC NAVI_33
# define RGHT_CD NAVI_34
# define RGHT_CE NAVI_35
# endif
# ifdef ARROWS_LEFT
# define LEFT_AA NAVI_11
# define LEFT_AB NAVI_12
# define LEFT_AC NAVI_13
# define LEFT_AD NAVI_14
# define LEFT_AE NAVI_15
# define LEFT_BA NAVI_21
# define LEFT_BB NAVI_22
# define LEFT_BC NAVI_23
# define LEFT_BD NAVI_24
# define LEFT_BE NAVI_25
# define LEFT_CA NAVI_31
# define LEFT_CB NAVI_32
# define LEFT_CC NAVI_33
# define LEFT_CD NAVI_34
# define LEFT_CE NAVI_35
# define RGHT_AA MOUS_11
# define RGHT_AB MOUS_12
# define RGHT_AC MOUS_13
# define RGHT_AD MOUS_14
# define RGHT_AE MOUS_15
# define RGHT_BA MOUS_21
# define RGHT_BB MOUS_22
# define RGHT_BC MOUS_23
# define RGHT_BD MOUS_24
# define RGHT_BE MOUS_25
# define RGHT_CA MOUS_31
# define RGHT_CB MOUS_32
# define RGHT_CC MOUS_33
# define RGHT_CD MOUS_34
# define RGHT_CE MOUS_35
# endif
/* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout.
*
* By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer,
* which can be displaced without worry.
* Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition
* of KC_BTN2 and KC_BTN3, which is on the non-mouse hand.
*
* Only the version where the triangle arrows are defined for the left hand, or the version where the flat line
* arrows are defined for the right hand, are supported.
*
* There are several configurations, worked down in order to keep this mess under control.
*
* v----------------------not-defined-------------v----------------v
* !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT
* defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes
* defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows
* defined ARROWS_TRIANGLE yes yes ............... no
* defined ARROWS_LEFT yes only for triangle yes ...........
* MOREKEY2_ARROW_CLUSTER MOREKEY2_ADD_NAVIGATION ARROWS_TRIANGLE ARROWS_LEFT
* ^--------------------------defined-------------^----------------^
*
* Definition order:
* 0 no arrow cluster (and therefore no additional navigation keys either)
* 1 triangle arrows with arrow cluster
* 2 '' '' + additional navigation and repositioning displaced keys
* 3 flat arrows with arrow cluster
* 4 '' '' + additional navigation and repositioning displaced keys
*/
/* 0 (Nothing special, just the default keys)*/
// Default layout without arrow cluster. (With a little imagination you can visualize the keyboard.)
# if !defined(MOREKEY2_ARROW_CLUSTER)
// Default
# define _MOV_KEY_ROW2_KEY1 KC_RSFT
# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
# define _MOV_KEY_ROW2_KEY3 RGHT_CD
# define _MOV_KEY_ROW2_KEY4 RGHT_CC
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY1 KC_RALT // ''
# define _MOV_KEY_ROW1_KEY2 MORE_key2 // ''
# define _MOV_KEY_ROW1_KEY3 KC__YGUI // '' (etc)
# define _MOV_KEY_ROW1_KEY4 KC_PGDN
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1> // ± is the additional hardware key
# endif
/* 1 (triangle arrows with arrow cluster) */
// Patch in the arrows for arrow triangle layout
# if defined(MOREKEY2_ARROW_CLUSTER) && defined(ARROWS_TRIANGLE)
// Arrow cluster
# define _MOV_KEY_ROW2_KEY2 KC_UP
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
# define _MOV_KEY_ROW1_KEY2 KC_DOWN
# define _MOV_KEY_ROW1_KEY3 KC_LEFT
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// The default layout around the arrows
# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE)
// Default keys
# define _MOV_KEY_ROW2_KEY1 KC_RSFT
# define _MOV_KEY_ROW2_KEY3 RGHT_CD
# define _MOV_KEY_ROW2_KEY4 RGHT_CC
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY4 KC_PGDN
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
/* 2 ( '' '' + additional navigation and repositioning displaced keys) */
// Patch in the navigation keys for the arrow in triangle layout.
# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) // Navigation additional keys (arrows implied).
# define _MOV_KEY_ROW2_KEY1 KC_PGDN
# define _MOV_KEY_ROW2_KEY3 KC_PGUP
# define _MOV_KEY_ROW2_KEY4 KC_HOME
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY4 KC_END
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// We have now overwritten the positions of RGHT_CC and RGHT_CD, which could be useful keys.
// You don't want to mess with BTN1 on the other hand, because it needs to select together with mouse moving in many applications.
# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) && defined(ARROWS_LEFT) // ARROWS_LEFT because the wider map is edited
//
// ... spelling this out to keep brain for exploding:
// Overwritten (copied from above):
// #define RGHT_CC MOUS_33
// #define MOUS_33 KC_BTN4
// #define RGHT_CD MOUS_34
// #define MOUS_34 KC_BTN5
// 'BTN4' and 'BTN5' are overwritten.
// Where are KC_BTN2 and KC_BTN3 on the non-mouse hand:
// #define NAVI_15 KC_BTN3
// #define LEFT_AE NAVI_15
// #define NAVI_35 KC_BTN2
// #define LEFT_CE NAVI_35
// 'LEFT_AE' and 'LEFT_CE' provide room.
//
# undef LEFT_AE
# define LEFT_AE KC_BTN4
# undef LEFT_CE
# define LEFT_CE KC_BTN5
# endif
/* 3 (flat arrows with arrow cluster) */
# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(ARROWS_TRIANGLE)
// arrow cluster
# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
# define _MOV_KEY_ROW1_KEY2 KC_DOWN
# define _MOV_KEY_ROW1_KEY3 KC_UP
# define _MOV_KEY_ROW1_KEY4 KC_LEFT
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// The default layout around the arrows
# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
// Default
# define _MOV_KEY_ROW2_KEY1 KC_RSFT
# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
# define _MOV_KEY_ROW2_KEY3 RGHT_CD
# define _MOV_KEY_ROW2_KEY4 RGHT_CC
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
/* 4 ( '' '' + additional navigation and repositioning displaced keys) */
// The definitions for the additional navigation keys (HOME, etc)
# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
// Additional navigation keys: flat
# define _MOV_KEY_ROW2_KEY1 KC_PGDN
# define _MOV_KEY_ROW2_KEY2 KC_END
# define _MOV_KEY_ROW2_KEY3 KC_HOME
# define _MOV_KEY_ROW2_KEY4 KC_PGUP
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// Replace the overwritten key positions:
# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) && !defined(ARROWS_LEFT) // !ARROWS_LEFT because the wider map is edited
//
// Overwritten (copied from above):
// #define RGHT_CC NAVI_33
// #define NAVI_33 KC_ACL1
// #define RGHT_CD NAVI_34
// #define NAVI_34 KC_ACL2
// 'KC_ACL1' and 'KC_ACL2' are overwritten.
// Where are BTN2 and BTN3 on the non-mouse hand:
// #define NAVI_11 KC_BTN3
// #define RGHT_AA NAVI_11
// #define NAVI_31 KC_BTN2
// #define RGHT_CA NAVI_31
// 'RGHT_AA' and 'RGHT_CA' provide room.
// It seems best to count the acceleration keys from right to left/up on the keyboard.
//
# undef RGHT_AA
# define RGHT_AA KC_ACL2
# undef RGHT_CA
# define RGHT_CA KC_ACL1
# endif
// Changes the home row on the right hand to become HJKL (as in Qwerty) vi(1) arrow keys,
// and causes the arrow block to move one key to the left. The key lost on the left is
// put back on the other end (pinky).
// Row 3
# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) // For all hardware variants
// |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// <|,> , , , , , ,
# undef RGHT_BA
# define RGHT_BA KC_LEFT
# undef RGHT_BB
# define RGHT_BB KC_DOWN
# undef RGHT_BC
# define RGHT_BC KC_UP
# undef RGHT_BD
# define RGHT_BD KC_RIGHT
# undef RGHT_BE
# define RGHT_BE KC_BTN1
# endif
// Row 1
# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) && defined(MOREKEY2_ARROW_CLUSTER) // Only for 'arrow' hardware
// arrow cluster
# undef _MOV_KEY_ROW1_KEY1
# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
# undef _MOV_KEY_ROW1_KEY2
# define _MOV_KEY_ROW1_KEY2 KC_UP
# undef _MOV_KEY_ROW1_KEY3
# define _MOV_KEY_ROW1_KEY3 KC_DOWN
# undef _MOV_KEY_ROW1_KEY4
# define _MOV_KEY_ROW1_KEY4 KC_LEFT
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// (If you want to alter something in detail just for your keyboard, it is probably smart to just write in the keycodes (like KC_PGUP) in the final definitions here below.)
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , -*- , , <|,> , , , , , ,
CTO_BASE , LEFT_AA , LEFT_AB , LEFT_AC , LEFT_AD , LEFT_AE , RGHT_AA , RGHT_AB , RGHT_AC , RGHT_AD , RGHT_AE , KC_BSPC ,
KC_LCTL , LEFT_BA , LEFT_BB , LEFT_BC , LEFT_BD , LEFT_BE , RGHT_BA , RGHT_BB , RGHT_BC , RGHT_BD , RGHT_BE , KC_RCTL ,
KC_LSFT , LEFT_CA , LEFT_CB , LEFT_CC , LEFT_CD , LEFT_CE , RGHT_CA , RGHT_CB , _MOV_KEY_ROW2_KEY4 , _MOV_KEY_ROW2_KEY3 , _MOV_KEY_ROW2_KEY2 , _MOV_KEY_ROW2_KEY1 ,
// --------------------------------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_ENT , _______
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_PGUP
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
, _MOV_KEY_ROW1_KEY4 , _MOV_KEY_ROW1_KEY3
# ifdef MORE_KEY__ARROW
, _MOV_KEY_ROW1_KEY2
# endif
, _MOV_KEY_ROW1_KEY1
// , , , -*- <|,> , , ,
// <1 ±± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_MOV
/* ⬆⬇ */
# ifndef BASESFILE_LAYER_RAR // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _RAR: Various special keys.
* - The key which switches between Default and Alternate base layer.
* - Power keys
* The power keys have to be pressed with Shift, as a safety guard.
* Without shift they write their name, as if someone typed it.
* - Media keys
* - Brightness for screen keys (depends on computer system if it works)
* - Leds of keyboard on/off
* - Unicode input mode
* ☑ precedes the Unicode input modes, as memory aid and tester
* Note that ☑ has no letters in its Unicode, but press with Shift for 🗹
* which does. This matters when testing ‛descramble’ Dvorak mode.
* - Capslock is on its normal position
* - Insert
* - APP (whatever it is) fakes being next to right GUI (though other layer).
* - The traditional obsolete button like ScrLk/PrtSc are also included, in
* case some program needs them.
* - Speed measuring
* - Text size measuring
* - Some unused spots remaining.
*/
[ _RAR ] = LAYOUT_redefined (
/*
_RAR (RARe keys. Power keys, Unicode mode, Alternate BASE, Media, Brightness, Speed, leds, …)
<pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2>
<|> -*- //(toggle) on _FUN
BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•)
CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift
☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester
----------------------------------------------------------------------------
SLed MLeds RGUI xxx | !Alter xxx LGUI ___ // Middle-led, Side-leds, ! 'alternate'
<|> -*- // (Hold) on BASE
<1 ± <2 ± <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , -*- , <|,> , , , , , ,
CTO_BASE , COUNT_TOG , COUNT_NULL , COUNT_WORDMIN , COUNT_REPORT , SPEED_TOG , SPEED_REPORT , KC_MPLY , KC_MNXT , KC_MPRV , KC_MSTP , KC_RSFT ,
KC_CAPS , C_KC_PWR , C_KC_WAKE , C_KC_SLEP , C_KC_PAUS , KC_SLCK , KC_PSCR , XXXXXXX , KC_VOLU , KC_VOLD , KC_MUTE , KC_INS ,
XP_DRA_CG , UNICODE_MODE_LNX , UNICODE_MODE_BSD , UNICODE_MODE_OSX , UNICODE_MODE_WIN , UNICODE_MODE_WINC , XXXXXXX , XXXXXXX , KC_BRIGHTNESS_UP , KC_BRIGHTNESS_DOWN , XXXXXXX , KC_APP ,
// -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
LEDS_ON
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
, RGBTOG_
# else // Here we don't mess with led effect on/off, so we can use QMK key blindly.
, RGB_TOG
# endif
, KC__XGUI , XXXXXXX
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, OTHER_BASE , XXXXXXX
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
, KC__YGUI
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, _______
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_RAR
/* ⬆⬇ */
# ifndef REMOVE_PAD // This removes all references to _PAD in the code, therefore is not functionally the same as BASESFILE_LAYER_PAD
# ifndef BASESFILE_LAYER_PAD // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
# ifndef NUMPAD_COMMON_SQUARE // Use default _PAD layer, where numbers are aligned as they are on _NSY.
// Conversely, if this is defined, this layer will resembel a numeric keypad.
// See also base_numpad.c
/* Layer _PAD: Numbers pad, for numbers pad version of numbers (computer programs can see the difference).
* Number pad navigation will be more or less useless, but there is a repetition of the Numpad
* keys 4,2,8,6 row 4 for arrows, and 3,1,7,9 row 2 for navigation, to make it a little easier to find.
*/
[ _PAD ] = LAYOUT_redefined (
/*
Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bksp
LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS -
LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht
-*---------------------------------------------------------------------------- //-*- toggle on BASE
LAlt Del Tab ENT | NUML xxx LGUI RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , -*- <|,> , , , , , ,
CTO_BASE , XXXXXXX , XXXXXXX , KC_KP_DOT , KC_KP_4 , KC_KP_2 , KC_KP_8 , KC_KP_6 , KC_KP_ASTERISK , XXXXXXX , XXXXXXX , KC_BSPC ,
KC_LCTL , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_0 , KC_KP_MINUS ,
KC_LSFT , XXXXXXX , XXXXXXX , KC_KP_SLASH , XXXXXXX , KC_KP_EQUAL , KC_KP_PLUS , KC_KP_3 , KC_KP_1 , KC_KP_7 , KC_KP_9 , KC_RSFT ,
// ----------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, _______ // On Base layers this key typically defaults to MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_TAB , KC_KP_ENTER
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_NUMLOCK , XXXXXXX , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# else // NUMPAD_COMMON_SQUARE
[ _PAD ] = LAYOUT_redefined (
/*
* Layer _PAD: Option for a different _PAD layer in the common layers system.
* This variety resembles the square layout of a numerical keyboard.
* It is different from one of the Numpad Base layer compile options, in that
* it only has a number pad for the right hand. It is also different in featuring
* modifiers, and the overall layout is sligthly different (Enter, = symbol).
*
* ‛Tab’ on key 3 left hand is the same as the other _PAD layer option (with the
* numbers in a line, equal to the _NSY layer), to retain the same ability to
* type Control-Tab. It seems better to have RAlt in its usual place, Enter in
* its usual place, than to strictly follow a standard numeric keyboard layout
* (which puts Enter somewhere on the right, row 1). It seems easy enough to
* type Enter on this key as well, even with the right hand. Numlock is also
* in its usual place. Note that ‛Del’ on the left, row 1, is not a numbers pad
* Delete/Dot key, but standard Delete, also in the usual place.
*
* This is probably the better one of the square layout numpads, unless you have a use
* for the two hands version. This is also available on ‛Base’ Numpad.
*
Layer _PAD (Number pad, with NumLock on)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
BASE xxx xxx xxx xxx xxx | = 7 8 9 - Bspc
LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
------------------------------------------------------------------------
LAlt Del Tab Ent | NumL 0 . RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… | …
Layer _PAD (Number pad, with NumLock off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
<|>
BASE xxx xxx xxx xxx xxx | = Home Up PgUp - Bspc
LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl
LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
-------------------------------------------------------------------------
LAlt Del Tab Ent | NumL Ins Del RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… | …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , -*- <|,> , , , , , ,
CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL ,
KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT ,
// -----------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_TAB , KC_KP_ENTER
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_NUMLOCK , KC_KP_0
// See comment in ./base_numpad.c on the first layout (double handed Base layer), about the next few keys:
// This layer follows that layout Base Numpad.
// ---⬇
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
//, MORE_key2
, KC__YGUI
# endif
// ---⬆
, KC_KP_DOT
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
),
# endif // NUMPAD_COMMON_SQUARE
# endif // BASESFILE_LAYER_PAD
# endif // REMOVE_PAD
/* ⬆⬇ */
# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
# ifndef BASESFILE_LAYER_ACC // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _ACC: Accented and other unusual characters. It seems this would
* cover Dutch, German, French, Scandinavia, Italy and Spain.
* It should helps with remembering what keys are where, if one
* knows the logic behind it (however flawed it might be).
* This layer has the uncluttered Tab key (whoohoo!).
*
* The logic is ... Versions of the vowels with accents are
* widened vertically on the board, from their
* normal position.
* Grave is a line going up, thus on upper row. é
* Acute is a line going down, thus on lower row. è
* Diaereses is dots going horizontal, thus middle. ë
* Diareses is umlaut which is most frequent if
* including German, thus home row. ë
* There is no room for Caret on the left, thus it is
* on the right, following same-finger logic (O
* is ring finger, etc).
* Caret is on the lower row to make room for versions
* of 'n' and 'c' near their normal position.
* There is no room for ÿŸ on the normal y, because
* íÍ is on it, which is more important, and to
* keep the logic of that block, therefore it is
* as close to it as can be.
* øØ and åÅ follow the same-finger logic (a is left
* hand pinky, etc), and are on remaining spots.
* œŒ and æÆ are also no remaining spots, both close
* to êÊ for the e in there, the œŒ being further
* to the left to follow the same finger logic on
* that right hand side: a on the right, o on the left.
* ¡ and ¿ had no more room on this layer, therefore,
* and because they are unusual, they are on the
* _DRA(wings) layer. They are located under the keys
* that also have ! and ?, respectively.
*
*/
[ _ACC ] = LAYOUT_redefined (
/*
Layer _ACC (ACCented characters, see _RAR layer for input modes)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp
RCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ
LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht
----------------------------------------------------------------------------
LAlt ___ ___ Ent | Spc ___ ___ RAlt
-*- <|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,>-*- , , , , , ,
CTO_BASE , XP_ACC_AA , XP_ACC_AB , XP_ACC_AC , XP_ACC_AD , XP_ACC_AE , XP_ACC_AF , XP_ACC_AG , XP_ACC_AH , XP_ACC_AI , XP_ACC_AJ , KC_BSPC ,
LCTL ( KC_TAB ) , XP_ACC_BA , XP_ACC_BB , XP_ACC_BC , XP_ACC_BD , XP_ACC_BE , XP_ACC_BF , XP_ACC_BG , XP_ACC_BH , XP_ACC_BI , XP_ACC_BJ , XP_ACC_BK ,
KC_LSFT , XP_ACC_CA , XP_ACC_CB , XP_ACC_CC , XP_ACC_CD , XP_ACC_CE , XP_ACC_CF , XP_ACC_CG , XP_ACC_CH , XP_ACC_CI , XP_ACC_CJ , KC_RSFT ,
// ----------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , _______ , _______
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , -*- , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_ACC
# endif // REMOVE_ACC
/* ⬆⬇ */
# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
# ifndef BASESFILE_LAYER_DRA // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _DRA: Drawings, like various Unicode symbols.
*
*/
[ _DRA ] = LAYOUT_redefined (
/*
Layer _DRA (DRAwings, whatever else (rendering width varies in different applications))
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bksp
Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL
LSht 「━ 」─ °〇 •§ …· | ⮘⮙ ⮚⮛ ¿¡ 《┄ 》┅ RSht
-------------------------------------------------------------------------
LAlt ___ ___ Ent | Spc ___ ___ RAlt
-*- <|> -*- //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,> , -*- , , , , ,
CTO_BASE , XP_DRA_AA , XP_DRA_AB , XP_DRA_AC , XP_DRA_AD , XP_DRA_AE , XP_DRA_AF , XP_DRA_AG , XP_DRA_AH , XP_DRA_AI , XP_DRA_AJ , KC_BSPC ,
KC_TAB , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , XP_DRA_BJ , KC_RCTL ,
KC_LSFT , XP_DRA_CA , XP_DRA_CB , XP_DRA_CC , XP_DRA_CD , XP_DRA_CE , XP_DRA_CF , XP_DRA_CG , XP_DRA_CH , XP_DRA_CI , XP_DRA_CJ , KC_RSFT ,
// --------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , _______ , _______
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_RAR
# endif // REMOVE_DRA
/* ⬆⬇ */
# ifndef REMOVE_BON // Removes this layer entirely, if set.
# ifndef BASESFILE_LAYER_BON // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/*
* Bonus layer: Enumeration numbers, some general purpose / mathematical symbols
* ⁻ is an exponential minus sign (the center-dot · can be used in exponents too)
* × is multiplication
* ‰ is promille, ‱ is pro-tenthousandth
*
*/
[ _BON ] = LAYOUT_redefined (
/*
Layer _BON (Bonus layer, a variety of more stuffs.)
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|>
BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp
`~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger), not hyphen
LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht
-------------------------------------------------------------------------
Left ___ ___ Ent | Spc ___ ___ Right
-*- -*- <|> -*- // Activation on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,> , , , , , ,
CTO_BASE , XP_BON_AA , XP_BON_AB , XP_BON_AC , XP_BON_AD , XP_BON_AE , XP_BON_AF , XP_BON_AG , XP_BON_AH , XP_BON_AI , XP_BON_AJ , KC_BSPC ,
KC_GRV , XP_BON_BA , XP_BON_BB , XP_BON_BC , XP_BON_BD , XP_BON_BE , XP_BON_BF , XP_BON_BG , XP_BON_BH , XP_BON_BI , XP_BON_BJ , XP_BON_BK ,
KC_LSFT , XP_BON_CA , XP_BON_CB , XP_BON_CC , XP_BON_CD , XP_BON_CE , XP_BON_CF , XP_BON_CG , XP_BON_CH , XP_BON_CI , XP_BON_CJ , KC_RSFT ,
// -------------------------------------------------------------------------------------------------------------------------------------------------
KC_LEFT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , _______ , _______
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RIGHT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_BON
# endif // REMOVE_BON
/* ⬆⬇ */
# ifndef BASESFILE_LAYER_FUN // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _FUN: Function keys until F20. Some combo modifiers control/alt/shift
* Toward any layer by toggle. Layer can be set to return to BASE after one F-key press (FUN<, row 1)
*/
[ _FUN ] = LAYOUT_redefined (
/*
Layer _FUN (F-keys, Layer access, Set BASE key direction)
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch
<|>
BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bksp //':' are dynamic ...
LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl
LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht
----------------------------------------------------------------------*-- //-*- toggle on BASE
LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht LGUI RAlt //... < toggle 'stay'
LSht LAlt LAlt | &LAlt
+xxx +xxx +xxx | +xxx
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , -*- , , , <|,> , , , , , ,
CTO_BASE , CTO_NUMS , TO ( _PAD ) , CTO_ACCE , CTO_DRAW , TO ( _BON ), TO ( _MOV ) , TO ( _RAR ) , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
KC_LCTL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_RCTL ,
KC_LSFT , KC_F11 , KC_F12 , KC_F13 , KC_F14 , KC_F15 , KC_F16 , KC_F17 , KC_F18 , KC_F19 , KC_F20 , KC_RSFT ,
// ------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, MT ( MOD_LCTL | MOD_LSFT, XXXXXXX ) , MT ( MOD_LCTL | MOD_LALT , XXXXXXX ) , MT ( MOD_LSFT | MOD_LALT , XXXXXXX )
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, _FUN_STAY , MT ( MOD_LCTL | MOD_LSFT | MOD_LALT , XXXXXXX ) , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, _______ // On Base layers this key typically defaults to MO ( _FUN )
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_FUN
/* ⬆ */
/*
* New layer template. Includes left/right movement arrows, deletion, modifiers.
* If you want a new layer, in the logic of this layout you would add a toggle on the
* _FUN layer top row on the first free key to it, and optionally alter the hold
* layer switch keys on the base layers. (Check if a new layer will fit on the chip.)
*
[ _??? ] = LAYOUT_redefined (
// <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
// <|>
// BASE xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx Bksp
// LCtl xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RCtl
// LSht xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RSht
// -------------------------------------------------------------------------
// LAlt+Left Del ___ Ent | Spc ___ ___ RAlt+Right
// <|>
// <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
// … …
//
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,> , , , , , ,
CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RCTL ,
KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RSFT ,
// ------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , XXXXXXX , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , XXXXXXX , XXXXXXX
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RIGHT )
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
*/
};
|