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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2019 Mikkel Jeppesen
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define SPLIT_HAND_PIN B4
#define SOFT_SERIAL_PIN D0
/* USB Device descriptor parameter */
#define DEVICE_VER 0x0002
#define DESCRIPTION A toolless split keyboard for the cheapish makers
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_ROW_PINS { F5, F6, C7, F7 }
#define MATRIX_COL_PINS { F1, F4, E2, B6, D7, D6}
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN F0
#define RGBLED_NUM 12 // Number of LEDs
#define RGBLIGHT_ANIMATIONS
/* Audio settings */
#ifdef AUDIO_ENABLE
#define C6_AUDIO // Define this to enable the buzzer
#endif
#define QMK_ESC_OUTPUT F1 // usually COL
#define QMK_ESC_INPUT F5 // usually ROW
#define QMK_LED D5
#define QMK_SPEAKER C6
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
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