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#include "process_music.h"
#ifdef AUDIO_ENABLE
#include "process_audio.h"
#endif
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
#include "process_midi.h"
#endif
#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
bool music_activated = false;
uint8_t music_starting_note = 0x0C;
int music_offset = 7;
// music sequencer
static bool music_sequence_recording = false;
static bool music_sequence_recorded = false;
static bool music_sequence_playing = false;
static uint8_t music_sequence[16] = {0};
static uint8_t music_sequence_count = 0;
static uint8_t music_sequence_position = 0;
static uint16_t music_sequence_timer = 0;
static uint16_t music_sequence_interval = 100;
static void music_noteon(uint8_t note) {
#ifdef AUDIO_ENABLE
process_audio_noteon(note);
#endif
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
process_midi_basic_noteon(note);
#endif
}
static void music_noteoff(uint8_t note) {
#ifdef AUDIO_ENABLE
process_audio_noteoff(note);
#endif
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
process_midi_basic_noteoff(note);
#endif
}
void music_all_notes_off(void) {
#ifdef AUDIO_ENABLE
process_audio_all_notes_off();
#endif
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
process_midi_all_notes_off();
#endif
}
bool process_music(uint16_t keycode, keyrecord_t *record) {
if (keycode == MU_ON && record->event.pressed) {
music_on();
return false;
}
if (keycode == MU_OFF && record->event.pressed) {
music_off();
return false;
}
if (keycode == MU_TOG && record->event.pressed) {
if (music_activated)
{
music_off();
}
else
{
music_on();
}
return false;
}
if (music_activated) {
if (keycode == KC_LCTL && record->event.pressed) { // Start recording
music_all_notes_off();
music_sequence_recording = true;
music_sequence_recorded = false;
music_sequence_playing = false;
music_sequence_count = 0;
return false;
}
if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
music_all_notes_off();
if (music_sequence_recording) { // was recording
music_sequence_recorded = true;
}
music_sequence_recording = false;
music_sequence_playing = false;
return false;
}
if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
music_all_notes_off();
music_sequence_recording = false;
music_sequence_playing = true;
music_sequence_position = 0;
music_sequence_timer = 0;
return false;
}
if (keycode == KC_UP) {
if (record->event.pressed)
music_sequence_interval-=10;
return false;
}
if (keycode == KC_DOWN) {
if (record->event.pressed)
music_sequence_interval+=10;
return false;
}
#define MUSIC_MODE_GUITAR
#ifdef MUSIC_MODE_CHROMATIC
uint8_t note = (music_starting_note + record->event.key.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.row);
#elif defined(MUSIC_MODE_GUITAR)
uint8_t note = (music_starting_note + record->event.key.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.row);
#elif defined(MUSIC_MODE_VIOLIN)
uint8_t note = (music_starting_note + record->event.key.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.row);
#else
uint8_t note = (music_starting_note + SCALE[record->event.key.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.row);
#endif
if (record->event.pressed) {
music_noteon(note);
if (music_sequence_recording) {
music_sequence[music_sequence_count] = note;
music_sequence_count++;
}
} else {
music_noteoff(note);
}
if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
return false;
}
return true;
}
bool is_music_on(void) {
return (music_activated != 0);
}
void music_toggle(void) {
if (!music_activated) {
music_on();
} else {
music_off();
}
}
void music_on(void) {
music_activated = 1;
music_on_user();
}
void music_off(void) {
music_activated = 0;
music_all_notes_off();
}
void matrix_scan_music(void) {
if (music_sequence_playing) {
if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
music_sequence_timer = timer_read();
uint8_t prev_note = music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)];
uint8_t next_note = music_sequence[music_sequence_position];
music_noteoff(prev_note);
music_noteon(next_note);
music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
}
}
}
__attribute__ ((weak))
void music_on_user() {}
__attribute__ ((weak))
void music_scale_user() {}
#endif // defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
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