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#pragma once
#include "quantum.h"
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
/* Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt) */
#define HPR_TAB ALL_T(KC_TAB)
/* Shift when held, Enter when tapped */
#define SFT_ENT MT(MOD_RSFT, KC_ENT)
/* Activate util layer while holding space */
#define SPC_UTL LT(_UTIL, KC_SPC)
/* Control when held, Escape when tapped */
#define ESC_CTL MT(MOD_LCTL, KC_ESC)
/* Toggle gaming layer */
#define TG_GAME TG(_GAMING)
/*
* Make it easy to navigate back and forward in Chrome.
*/
#define GO_BACK LGUI(KC_LBRC)
#define GO_FWD LGUI(KC_RBRC)
/*
* When using a 40% layout, these keycodes make it easy to change tabs in apps
* like Chrome and VSCode.
*/
#define GUI_1 LGUI(KC_1)
#define GUI_2 LGUI(KC_2)
#define GUI_3 LGUI(KC_3)
#define GUI_4 LGUI(KC_4)
#define GUI_5 LGUI(KC_5)
#define GUI_6 LGUI(KC_6)
#define GUI_7 LGUI(KC_7)
#define GUI_8 LGUI(KC_8)
#define GUI_9 LGUI(KC_9)
#define GUI_0 LGUI(KC_0)
/*
* Common layers and keycodes that are shared between Planck and Preonic
*/
enum ortho_layers {
_QWERTY,
_GAMING,
_UTIL,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_PLOVER,
_ADJUST
};
enum ortho_keycodes {
QWERTY = SAFE_RANGE,
GAMING,
UTIL,
COLEMAK,
DVORAK,
PLOVER,
BACKLIT,
EXT_PLV
};
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