diff options
-rw-r--r-- | files/picom/picom.conf | 468 |
1 files changed, 235 insertions, 233 deletions
diff --git a/files/picom/picom.conf b/files/picom/picom.conf index 378ccab..19c0d1b 100644 --- a/files/picom/picom.conf +++ b/files/picom/picom.conf @@ -1,233 +1,235 @@ -# Thank you code_nomad: http://9m.no/ꪯ鵞
-# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
-
-#################################
-#
-# Backend
-#
-#################################
-
-# Backend to use: "xrender" or "glx".
-# GLX backend is typically much faster but depends on a sane driver.
-backend = "glx";
-
-#################################
-#
-# GLX backend
-#
-#################################
-
-glx-no-stencil = true;
-
-# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
-# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
-# but a 20% increase when only 1/4 is.
-# My tests on nouveau show terrible slowdown.
-glx-copy-from-front = false;
-
-# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
-# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
-# May break VSync and is not available on some drivers.
-# Overrides --glx-copy-from-front.
-# glx-use-copysubbuffermesa = true;
-
-# GLX backend: Avoid rebinding pixmap on window damage.
-# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
-# Recommended if it works.
-# glx-no-rebind-pixmap = true;
-
-# GLX backend: GLX buffer swap method we assume.
-# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
-# undefined is the slowest and the safest, and the default value.
-# copy is fastest, but may fail on some drivers,
-# 2-6 are gradually slower but safer (6 is still faster than 0).
-# Usually, double buffer means 2, triple buffer means 3.
-# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
-# Useless with --glx-use-copysubbuffermesa.
-# Partially breaks --resize-damage.
-# Defaults to undefined.
-#glx-swap-method = "undefined";
-
-#################################
-#
-# Shadows
-#
-#################################
-
-# Enabled client-side shadows on windows.
-shadow = true;
-# The blur radius for shadows. (default 12)
-shadow-radius = 10;
-# The left offset for shadows. (default -15)
-shadow-offset-x = 0.25;
-# The top offset for shadows. (default -15)
-shadow-offset-y = 0.25;
-# The translucency for shadows. (default .75)
-shadow-opacity = 0.25;
-
-# Set if you want different colour shadows
-# shadow-red = 0.0;
-# shadow-green = 0.0;
-# shadow-blue = 0.0;
-
-# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches
-# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
-# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
-shadow-exclude = [
- "! name~=''",
- "name *= 'dunst'",
- "name *= 'i3bar'",
- "name = 'Notification'",
- "name = 'Plank'",
- "name = 'Docky'",
- "name = 'Kupfer'",
- "name = 'xfce4-notifyd'",
- "name *= 'VLC'",
- "name *= 'picom'",
- "name *= 'Chromium'",
- "name *= 'Chrome'",
- "class_g = 'Firefox' && argb",
- "class_g = 'Conky'",
- "class_g = 'Kupfer'",
- "class_g = 'Synapse'",
- "class_g ?= 'Notify-osd'",
- "class_g ?= 'Cairo-dock'",
- "class_g ?= 'Xfce4-notifyd'",
- "class_g ?= 'Xfce4-power-manager'",
- "_GTK_FRAME_EXTENTS@:c",
- "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
-];
-# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
-shadow-ignore-shaped = false;
-
-#################################
-#
-# Opacity
-#
-#################################
-
-#inactive-opacity = 0.8;
-active-opacity = 1;
-frame-opacity = 1;
-inactive-opacity-override = false;
-
-# Dim inactive windows. (0.0 - 1.0)
-inactive-dim = 0.1;
-# Do not let dimness adjust based on window opacity.
-# inactive-dim-fixed = true;
-# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
-# blur-background = true;
-# Blur background of opaque windows with transparent frames as well.
-# blur-background-frame = true;
-# Do not let blur radius adjust based on window opacity.
-blur-background-fixed = false;
-blur-background-exclude = [
- "window_type = 'dock'",
- "window_type = 'desktop'"
-];
-
-opacity-rule = [
- "70:class_g = 'URxvt' && !focused"
- #"80:_NET_WM_NAME@:s = 'rofi'"
-];
-
-#################################
-#
-# Fading
-#
-#################################
-
-# Fade windows during opacity changes.
-fading = true;
-# The time between steps in a fade in milliseconds. (default 10).
-fade-delta = 2.8;
-# Opacity change between steps while fading in. (default 0.028).
-fade-in-step = 0.03;
-# Opacity change between steps while fading out. (default 0.03).
-fade-out-step = 0.03;
-# Fade windows in/out when opening/closing
-no-fading-openclose = false;
-
-# Specify a list of conditions of windows that should not be faded.
-fade-exclude = [ ];
-
-#################################
-#
-# Other
-#
-#################################
-
-# Try to detect WM windows and mark them as active.
-mark-wmwin-focused = true;
-# Mark all non-WM but override-redirect windows active (e.g. menus).
-mark-ovredir-focused = true;
-# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
-# Usually more reliable but depends on a EWMH-compliant WM.
-use-ewmh-active-win = true;
-# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
-detect-rounded-corners = true;
-
-# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
-# This prevents opacity being ignored for some apps.
-# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
-detect-client-opacity = true;
-
-# Specify refresh rate of the screen.
-# If not specified or 0, picom will try detecting this with X RandR extension.
-refresh-rate = 0;
-
-# Vertical synchronization: match the refresh rate of the monitor
-vsync = true;
-
-# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
-# Reported to have no effect, though.
-dbe = false;
-
-# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
-# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
-# unless you wish to specify a lower refresh rate than the actual value.
-#sw-opti = true;
-
-# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
-# Known to cause flickering when redirecting/unredirecting windows.
-unredir-if-possible = false;
-
-# Specify a list of conditions of windows that should always be considered focused.
-focus-exclude = [ "_NET_WM_NAME@:s = 'rofi'" ];
-
-# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
-detect-transient = false;
-# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
-# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
-detect-client-leader = false;
-
-#################################
-#
-# Window type settings
-#
-#################################
-
-wintypes:
-{
- tooltip =
- {
- # fade: Fade the particular type of windows.
- fade = true;
- # shadow: Give those windows shadow
- shadow = false;
- # opacity: Default opacity for the type of windows.
- opacity = 0.85;
- # focus: Whether to always consider windows of this type focused.
- focus = true;
- };
-};
-
-######################
-#
-# XSync
-# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
-#
-######################
-
-# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
-xrender-sync-fence = true;
+# Thank you code_nomad: http://9m.no/ꪯ鵞 +# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton + +################################# +# +# Backend +# +################################# + +# Backend to use: "xrender" or "glx". +# GLX backend is typically much faster but depends on a sane driver. +backend = "glx"; + +################################# +# +# GLX backend +# +################################# + +glx-no-stencil = true; + +# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. +# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, +# but a 20% increase when only 1/4 is. +# My tests on nouveau show terrible slowdown. +glx-copy-from-front = false; + +# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. +# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. +# May break VSync and is not available on some drivers. +# Overrides --glx-copy-from-front. +# glx-use-copysubbuffermesa = true; + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). +# Recommended if it works. +# glx-no-rebind-pixmap = true; + +# GLX backend: GLX buffer swap method we assume. +# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). +# undefined is the slowest and the safest, and the default value. +# copy is fastest, but may fail on some drivers, +# 2-6 are gradually slower but safer (6 is still faster than 0). +# Usually, double buffer means 2, triple buffer means 3. +# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. +# Useless with --glx-use-copysubbuffermesa. +# Partially breaks --resize-damage. +# Defaults to undefined. +#glx-swap-method = "undefined"; + +################################# +# +# Shadows +# +################################# + +# Enabled client-side shadows on windows. +shadow = true; +# The blur radius for shadows. (default 12) +shadow-radius = 10; +# The left offset for shadows. (default -15) +shadow-offset-x = 0.25; +# The top offset for shadows. (default -15) +shadow-offset-y = 0.25; +# The translucency for shadows. (default .75) +shadow-opacity = 0.25; + +# Set if you want different colour shadows +# shadow-red = 0.0; +# shadow-green = 0.0; +# shadow-blue = 0.0; + +# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches +# (most applications are fine, only apps that do weird things with xshapes or argb are affected). +# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. +shadow-exclude = [ + "! name~=''", + "name *= 'dunst'", + "name *= 'i3bar'", + "name = 'Notification'", + "name = 'Plank'", + "name = 'Docky'", + "name = 'Kupfer'", + "name = 'xfce4-notifyd'", + "name *= 'VLC'", + "name *= 'picom'", + "name *= 'Chromium'", + "name *= 'Chrome'", + "class_g = 'Firefox' && argb", + "class_g = 'Conky'", + "class_g = 'Kupfer'", + "class_g = 'Synapse'", + "class_g ?= 'Notify-osd'", + "class_g ?= 'Cairo-dock'", + "class_g ?= 'Xfce4-notifyd'", + "class_g ?= 'Xfce4-power-manager'", + "_GTK_FRAME_EXTENTS@:c", + "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" +]; +# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) +shadow-ignore-shaped = false; + +################################# +# +# Opacity +# +################################# + +#inactive-opacity = 0.8; +active-opacity = 1; +frame-opacity = 1; +inactive-opacity-override = false; + +# Dim inactive windows. (0.0 - 1.0) +inactive-dim = 0.1; +# Do not let dimness adjust based on window opacity. +# inactive-dim-fixed = true; +# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. +# blur-background = true; +# Blur background of opaque windows with transparent frames as well. +# blur-background-frame = true; +# Do not let blur radius adjust based on window opacity. +blur-background-fixed = false; +blur-background-exclude = [ + "window_type = 'dock'", + "window_type = 'desktop'" +]; + +opacity-rule = [ + "70:class_g = 'URxvt' && !focused", + "95:class_g = 'URxvt' && focused", + "80:class_g = 'dmenu'" + #"80:_NET_WM_NAME@:s = 'rofi'" +]; + +################################# +# +# Fading +# +################################# + +# Fade windows during opacity changes. +fading = true; +# The time between steps in a fade in milliseconds. (default 10). +fade-delta = 2.8; +# Opacity change between steps while fading in. (default 0.028). +fade-in-step = 0.03; +# Opacity change between steps while fading out. (default 0.03). +fade-out-step = 0.03; +# Fade windows in/out when opening/closing +no-fading-openclose = false; + +# Specify a list of conditions of windows that should not be faded. +fade-exclude = [ ]; + +################################# +# +# Other +# +################################# + +# Try to detect WM windows and mark them as active. +mark-wmwin-focused = true; +# Mark all non-WM but override-redirect windows active (e.g. menus). +mark-ovredir-focused = true; +# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. +# Usually more reliable but depends on a EWMH-compliant WM. +use-ewmh-active-win = true; +# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. +detect-rounded-corners = true; + +# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. +# This prevents opacity being ignored for some apps. +# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. +detect-client-opacity = true; + +# Specify refresh rate of the screen. +# If not specified or 0, picom will try detecting this with X RandR extension. +refresh-rate = 0; + +# Vertical synchronization: match the refresh rate of the monitor +vsync = true; + +# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. +# Reported to have no effect, though. +dbe = false; + +# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. +# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, +# unless you wish to specify a lower refresh rate than the actual value. +#sw-opti = true; + +# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. +# Known to cause flickering when redirecting/unredirecting windows. +unredir-if-possible = false; + +# Specify a list of conditions of windows that should always be considered focused. +focus-exclude = [ "_NET_WM_NAME@:s = 'rofi'" ]; + +# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. +detect-transient = false; +# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. +# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. +detect-client-leader = false; + +################################# +# +# Window type settings +# +################################# + +wintypes: +{ + tooltip = + { + # fade: Fade the particular type of windows. + fade = true; + # shadow: Give those windows shadow + shadow = false; + # opacity: Default opacity for the type of windows. + opacity = 0.85; + # focus: Whether to always consider windows of this type focused. + focus = true; + }; +}; + +###################### +# +# XSync +# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d +# +###################### + +# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. +xrender-sync-fence = true; |