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author | InigoGutierrez <inigogf.95@gmail.com> | 2021-01-24 20:47:26 +0100 |
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committer | InigoGutierrez <inigogf.95@gmail.com> | 2021-01-24 20:59:17 +0100 |
commit | ddde2a9a43daf870c26bef33f47abe45b414c3d0 (patch) | |
tree | 52576f8a97011f733360bc9904f1890867cd8bfd /README.md | |
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..ccd8f6c --- /dev/null +++ b/README.md @@ -0,0 +1,31 @@ +# Imago + +A Go AI. + +## The project + +Imago is a Go AI developed as a TFG (Final Degree Project) for the Bachelor of +Software Engineering of the University of Oviedo. + +## Implementation + +Imago is written in Python and the source code is inside the `imago` folder. The +implementation is on an early stage and includes core game logic, a basic GTP +engine and a placeholder AI function which plays on random empty vertices. + +A game of go with no AI can be played by running the `go.py` script. This is +useful to test the core game logic. The GTP engine can be started by the +`imagocli.py` script. Following the GTP specification, known commands can be +listed by entering `list_commands` on the GTP engine's interface. + +Tests are stored in the `tests` folder which as of now contains an example +tests file. The tests can be run with the `test.sh` script which uses the +Python package `coverage` to get coverage statistics. + +## Documentation + +The source code for a work in progress documentation is laid out inside the +`doc` folder, including a Makefile to compile it. This documentation compiling +process depends on `xelatex`, `biber`, `plantuml` and some `LaTeX` packages. +This documentation is fully subject to change in any moment of development and +it probably already contradicts the actual implementation. |