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authorInigoGutierrez <inigogf.95@gmail.com>2023-06-06 20:09:08 +0200
committerInigoGutierrez <inigogf.95@gmail.com>2023-06-06 20:09:08 +0200
commit12431ce4c4ed52fcfc2180bcffdfec33e72b73ba (patch)
tree630235a3db5287604217e87126931de842ad6499 /doc/tex/introduction.tex
parent88fbf5f8919211cfa06116a76f42fb26ec9f2e18 (diff)
downloadimago-12431ce4c4ed52fcfc2180bcffdfec33e72b73ba.tar.gz
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Written user manuals.
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diff --git a/doc/tex/introduction.tex b/doc/tex/introduction.tex
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@@ -18,7 +18,7 @@
As old and deep as Go is it has recently lived a revolution by the appearance of
artificial intelligences with superhuman strength. While not expecting to
achieve what a full team of developers and computer scientists at Google did,
-this project aims to evaluate how an engine able to play the game of Go could be
+this project aims to analyze how an engine able to play the game of Go could be
created, implement such an engine and evaluate the results of the whole process.
\subsection{Driving Needs}
@@ -43,7 +43,7 @@ Presented here are the ideal targets of the project.
game's rules.
\item An engine capable of analyzing board positions and generating strong
moves via various decision algorithms.
- \item An interface compatible with existing GUIs.
+ \item An interface compatible with existing \acrshort{gui}s.
\item A way for processing existing records of games, which are usually
recorded in the \acrfull{sgf}.
\end{itemize}