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authorInigoGutierrez <inigogf.95@gmail.com>2023-06-12 20:16:04 +0200
committerInigoGutierrez <inigogf.95@gmail.com>2023-06-12 20:16:04 +0200
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game at heart, Go has nonetheless been interpreted as a stylized representation
of fighting a war, settling a frontier, cornering a market, thrashing out an
argument, or even of fortune-telling and prophecy. Go has always been one of the
- most played games in the world.\cite{sl_go}
+ most played games in the world. \cite{sl_go}
\end{displayquote}
As old and deep as Go is it has recently lived a revolution by the appearance of
artificial intelligences with superhuman strength. While not expecting to
achieve what a full team of developers and computer scientists at Google did,
-this project aims to evaluate how an engine able to play the game of Go could be
+this project aims to analyze how an engine able to play the game of Go could be
created, implement such an engine and evaluate the results of the whole process.
+
+\subsection{Driving Needs}
+
+As one of the deepest and most studied games in the world, Go presents a very
+interesting problem for artificial intelligence. Implementing not only the
+game's simple but subtle rules, but a system capable of playing it with a
+satisfying level of skill, is a task worth of pursuing as an exercise on
+software design, algorithmics and \acrfull{ai} research.
+
+On the practical level, this project can be a foundation for the development of
+different Go analysis algorithms by providing an existing engine to house them,
+which can be of interest to Go players and software scientists alike.
+
+\subsection{Reach}
+
+Presented here are the ideal targets of the project.
+
+\begin{itemize}
+ \item An implementation of the game of Go, that is, a system for holding the
+ moves and variants of a match (a tree of moves) and the logic for the
+ game's rules.
+ \item An engine capable of analyzing board positions and generating strong
+ moves via various decision algorithms.
+ \item An interface compatible with existing \acrshort{gui}s.
+ \item A way for processing existing records of games, which are usually
+ recorded in the \acrfull{sgf}.
+\end{itemize}
+
+\subsection{Rules of Go}
+
+Some understanding of the basics of the game is necessary to process this
+document. Luckily for the reader, the rules of Go are pretty simple. If the
+reader prefers, there is an interactive tutorial at
+\texttt{https://online-go.com/learn-to-play-go/} going over the fundamentals and
+introducing basic strategy for managing the stones which is already useful and
+needed for the first games. Either way, the rules are sumarized as follows:
+
+\begin{itemize}
+
+\item There are two players. One plays as black, the other as white. Black plays
+ first.
+
+\item The player with the biggest score when the game ends wins. The score
+ consists of surrounded territory and captured enemy stones. Surrounded
+ territory is defined as the areas of empty space connected orthogonally
+ only to stones of one color. Each empty space on a surrounded area and each
+ captured enemy stone score one point.
+
+\item As their turn, a player can either place a stone of their color in an
+ empty space of the board or pass. The game ends when both players pass
+ consecutively.
+
+\item Stones of the same color orthogonally adjacent to one another are
+ considered connected. When one group of connected stones has no more
+ orthogonally adjacent empty spaces it is considered as captured and its
+ stones are removed from the board.
+
+\item Additionally, to prevent endlessly repeating plays, it is forbidden to
+ make a move which resets the board to the previous position. This is called
+ the \Gls{ko} rule, is of strategic relevance outside the scope of a basic
+ introduction to the game, and doesn't always come up.
+
+\end{itemize}