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author | InigoGutierrez <inigogf.95@gmail.com> | 2022-10-28 19:09:24 +0200 |
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committer | InigoGutierrez <inigogf.95@gmail.com> | 2022-10-28 19:09:24 +0200 |
commit | 3b78e9f3751dfc7c77a7d137d0dbab04afcb23f5 (patch) | |
tree | ce69f712378d54ac21d47a3ccad9211090aaf19a /doc/tex/systemDesign.tex | |
parent | e74f404f9cb5f0d5752178ab8baf4055c0a10f84 (diff) | |
download | imago-3b78e9f3751dfc7c77a7d137d0dbab04afcb23f5.tar.gz imago-3b78e9f3751dfc7c77a7d137d0dbab04afcb23f5.zip |
Adding glossary.
Diffstat (limited to 'doc/tex/systemDesign.tex')
-rw-r--r-- | doc/tex/systemDesign.tex | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/tex/systemDesign.tex b/doc/tex/systemDesign.tex index f54032f..3e82698 100644 --- a/doc/tex/systemDesign.tex +++ b/doc/tex/systemDesign.tex @@ -279,7 +279,7 @@ of the text input, each node with zero or more properties, and with the ability to convert themselves and their corresponding subtree into a GameMove tree. This is done for the root node, since from the SGF specification there are some properties only usable in the root node, like those which specify general game -information and properties such as rank of players or komi. +information and properties such as rank of players or \gls{komi}. Here follows an explanation of the role and motivation before each component of the Training module to show how these previous concerns have been addressed and |