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authorInigoGutierrez <inigogf.95@gmail.com>2021-06-12 10:58:21 +0200
committerInigoGutierrez <inigogf.95@gmail.com>2021-06-12 10:58:21 +0200
commit4a39a8fd07e49db5feb0c403b784423f0b673f97 (patch)
treead53281fbd275b278445f0d28195040102943d39 /doc/tex
parente8a3007e25c32ed8014b5e524849dfb38e9bef13 (diff)
downloadimago-4a39a8fd07e49db5feb0c403b784423f0b673f97.tar.gz
imago-4a39a8fd07e49db5feb0c403b784423f0b673f97.zip
First MonteCarlo match simulations.
Diffstat (limited to 'doc/tex')
-rw-r--r--doc/tex/implementation.tex34
-rw-r--r--doc/tex/previousWorks.tex15
-rw-r--r--doc/tex/tfg.tex4
3 files changed, 35 insertions, 18 deletions
diff --git a/doc/tex/implementation.tex b/doc/tex/implementation.tex
index 9e42313..28fd0ec 100644
--- a/doc/tex/implementation.tex
+++ b/doc/tex/implementation.tex
@@ -2,9 +2,23 @@
\subsection{Engine}
-An engine implementing GTP.\@ It is designed to be used by a software controller
+An implementation of GTP, that is, the piece of software which offers the GTP
+interface to other applications.\@ It is designed to be used by a software controller
but can also be directly run, mostly for debugging purposes. Its design is shown
-in \fref{fig:engine}
+in \fref{fig:engine}. The core of the engine is related with three components,
+each with a separate responsibility:
+
+\begin{itemize}
+ \item The IO component is the one called from other applications and offers
+ the text interface. It reads and processes input and calls corresponding
+ commands from the core of the engine.
+ \item The EngineBoard component stores the state of the match, recording
+ information such as the history of boards positions and whose turn goes
+ next. The engine core uses it for these state-storing purposes.
+ \item The EngineAI component is responsible of analyzing the match and
+ generate moves. The engine core uses it when a decision has to be made
+ by the AI, such as when a move needs to be generated by the engine.
+\end{itemize}
\begin{figure}[h]
\begin{center}
@@ -28,14 +42,16 @@ moves. One module to read and write SGF files. Modules are shown in
\subsection{Representation of a match}
-Strictly said, a match is composed of a series of moves. But since game review
-and variants exploration is an important part of Go learing, \program{} allows
-for navigation back and forth through the board states of a match and for new
+A regular Go match is composed of a list of moves. But since game review and
+variants exploration is an important part of Go learning, \program{} allows for
+navigation back and forth through the board states of a match and for new
variants to be created from each of these board states. Therefore, a match is
-represented as a tree of moves. The state of the game must also be present so
-liberties, captures and legality of moves can be addressed, so it is represented
-with its own class, which holds a reference both to the game tree and the
-current move. This classes and their relationship can be seen in
+represented as a tree of moves. The state of the board at any given move must
+also be stored so liberties, captures count and legality of moves can be
+addressed, so it is represented with its own class, which holds a reference both
+to the game tree and the current move. Moves depend on a representation of the
+game board to have access to its current layout and count of captured stones.
+These classes and their relationships can be seen in
\fref{fig:gameRepresentation}.
\begin{figure}[h]
diff --git a/doc/tex/previousWorks.tex b/doc/tex/previousWorks.tex
index 6ba5dce..6e503a3 100644
--- a/doc/tex/previousWorks.tex
+++ b/doc/tex/previousWorks.tex
@@ -2,12 +2,13 @@
\subsection{SGF}
-SGF (\textit{Smart Go Format} or \textit{Smart Game Format}) is a text file
-format specification for records of games or even collections of them. It was
-devised for Go but it supports other games with similar turns structure. It
-supports move variations, annotations, setups and game metadata. By supporting
-SGF, our application can be used to analyse existing games registered by other
-applications, such as those played on online Go servers.
+SGF (\textit{Smart Go Format} or, in a more general context, \textit{Smart Game
+Format}) is a text file format specification for records of games or collections
+of them. It was devised for Go but it supports other games with similar
+turn-based structure. It supports move variations, annotations, setups and game
+metadata. By supporting SGF our application can be used to analyse existing
+games registered by other applications, such as those played on online Go
+servers.
The SGF specification can be found at
\url{https://www.red-bean.com/sgf/user_guide/index.html}
@@ -17,5 +18,5 @@ The SGF specification can be found at
GTP (\textit{Go Text Protocol}) is a text based protocol for communication with
computer go programs. [ref https://www.lysator.liu.se/~gunnar/gtp/] It is the
protocol used by GNU Go and the more modern and powerful KataGo. By supporting
-GTP, our application can be used with existing GUIs and other programs, making
+GTP our application can be used with existing GUIs and other programs, making
it easier to use it with the tools users are already familiar with.
diff --git a/doc/tex/tfg.tex b/doc/tex/tfg.tex
index 9248748..a14708d 100644
--- a/doc/tex/tfg.tex
+++ b/doc/tex/tfg.tex
@@ -23,7 +23,7 @@
%\renewcommand{\contentsname}{Contenidos}
%\renewcommand{\figurename}{Figura}
-\newcommand{\program}{Go-AI}
+\newcommand{\program}{Imago}
\newcommand{\inputtex}[1]{\input{tex/#1}}
\newcommand{\fref}[1]{Fig.~\ref{#1}}
@@ -33,7 +33,7 @@
\frenchspacing
-\title{\program}
+\title{\program: An AI capable of playing the game of Go}
\author{Íñigo Gutiérrez Fernández}