diff options
-rw-r--r-- | imago/sgfParser/astNode.py | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/imago/sgfParser/astNode.py b/imago/sgfParser/astNode.py index f87d9c1..ff0c517 100644 --- a/imago/sgfParser/astNode.py +++ b/imago/sgfParser/astNode.py @@ -1,6 +1,7 @@ from imago.gameLogic.gameData import GameData from imago.gameLogic.gameMove import GameMove from imago.gameLogic.gameBoard import GameBoard +from imago.data.enums import Player class ASTNode: """Abstract Syntax Tree Node of SGF parser""" @@ -67,7 +68,7 @@ class ASTNode: gameData.roundInfo = prop.value if prop.name == "RU": # Rules used for the game gameData.rules = prop.value - if prop.name == "SO": # Source of the gamw + if prop.name == "SO": # Source of the game gameData.source = prop.source if prop.name == "TM": # Time limit in seconds gameData.timeInfo = prop.source @@ -81,20 +82,28 @@ class ASTNode: return GameTree(firstMoves, gameData) def toGameMoveTree(self, previousMove=None): - coords = None if previousMove is None: # Game root node size = int(self.getPropertyValue("SZ")) board = GameBoard(size, size) gameMove = GameMove(board) else: + coords = [] + player = None for prop in self.props: if prop.name == "B" or prop.name == "W": - coords = textToCoords(prop.value) - gameMove = previousMove.addMoveByCoords(coords) + if prop.value != "tt" and prop.value != "": + coords = textToCoords(prop.value) + if prop.name == "B": + player = Player.BLACK + else: + player = Player.WHITE + if len(coords) == 2: + gameMove = previousMove.addMoveForPlayer(coords[0], coords[1], player) + else: + gameMove = previousMove.addPassForPlayer(player) for child in self.children: - newMove = child.toGameMoveTree(gameMove) - newMove.previousMove = gameMove + child.toGameMoveTree(previousMove=gameMove) return gameMove def hasProperty(self, propertyName): |