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-rw-r--r--doc/diagrams/useCase_useAsBackend.puml35
1 files changed, 22 insertions, 13 deletions
diff --git a/doc/diagrams/useCase_useAsBackend.puml b/doc/diagrams/useCase_useAsBackend.puml
index 3f1cece..9076769 100644
--- a/doc/diagrams/useCase_useAsBackend.puml
+++ b/doc/diagrams/useCase_useAsBackend.puml
@@ -2,22 +2,31 @@
!include skinparams.puml
+actor "Opponent" as opponent
actor "GUI Program" as program
-boundary "Set board state" as setState
-control "State set to represent the needed board" as setStateEngine
+boundary "Engine CLI" as cli
+control "Play a stone" as playStone
+control "Think next move" as think
entity "Board state" as state
-boundary "Move is asked for" as ask
-control "Engine thinks next move" as think
-boundary "Move is suggested" as suggestion
-program -> setState
-setState -> setStateEngine
-setStateEngine -> state
-state -> ask
-program -> ask
-ask -> think
-think -> suggestion
-program -> suggestion
+loop until starting board is set
+ program -> cli : play stone
+ cli -> playStone
+ playStone -> state
+ cli <- state
+end
+
+loop until game ends
+ program -> cli : ask for move
+ cli -> think
+ think -> state
+ cli <- state : Show move
+ opponent -> program : give input
+ program -> cli : play stone
+ cli -> playStone
+ playStone -> state
+ cli <- state
+end
@enduml