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@startuml
!include skinparams.puml
actor "Opponent" as opponent
actor "GUI Program" as program
boundary "Engine CLI" as cli
control "Play a stone" as playStone
control "Think next move" as think
entity "Board state" as state
loop until starting board is set
program -> cli : play stone
cli -> playStone
playStone -> state
cli <- state
end
loop until game ends
program -> cli : ask for move
cli -> think
think -> state
cli <- state : Show move
opponent -> program : give input
program -> cli : play stone
cli -> playStone
playStone -> state
cli <- state
end
@enduml
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