1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
|
\section{System Analysis}
%\subsection{System reach determination}
\subsection{System Requirements}
The requirements for the system are expressed here in a nested list way, each of
them with a textual and numeric reference for them to be traceable. The
functional requirements are exposed first, followed by the other kinds of
requisites needed for the system.
\setlist[enumerate,2]{label*=\arabic*.}
\setlist[enumerate,3]{label*=\arabic*.}
\subsubsection{Functional Requirements}
\paragraph{Game Requirements}
\setlist[enumerate,1]{label=FRG \arabic*.}
\begin{enumerate}
\item The state of the board can be shown to the user.
\begin{enumerate}
\item A text representation of each cell is printed.
\begin{enumerate}
\item A different character is used for each different state
of a cell.
\end{enumerate}
\item The coordinates system is shown around the board.
\begin{enumerate}
\item Columns are shown as capital letters left to right
starting with ``A'' and skipping ``I''.
\item Rows are shown as numbers starting with 1 on the
lowest row and increasing upwards.
\end{enumerate}
\end{enumerate}
\item Movements can be introduced to be played on the board.
\begin{enumerate}
\item A move is introduced as the textual representation of the
coordinates of the vertex to play on or as ``pass''.
\begin{enumerate}
\item The text introduced for the move must follow the
regular expression \texttt{([A-Z][0-9]+|pass)}
\item If the move is not valid, it must be notified to the
user and another move asked for.
\end{enumerate}
\end{enumerate}
\item The board will behave according to the Japanese rules of Go.
\end{enumerate}
\paragraph{Engine Requirements}
\setlist[enumerate,1]{label=FRE \arabic*.}
\begin{enumerate}
\item The engine implements the GTP (\textit{Go Text Protocol}) for its
interface.
\begin{enumerate}
\item Commands are read from standard input.
\item Responses are provided via standard output.
\item There exist commands to set up the conditions of the match.
\begin{enumerate}
\item The size of the board can be set.
\item The komi can be set.
\end{enumerate}
\item There exist commands to manipulate the internal representation
of the match.
\begin{enumerate}
\item It is possible to indicate a move being played.
\item It is possible to clear the board.
\end{enumerate}
\item There exists a command to generate a move.
\begin{enumerate}
\item The generated move must be a playable move.
\item Generating a move does not change the internal
representation of the match.
\end{enumerate}
\item There exist commands to ask for information about the engine.
\begin{enumerate}
\item It is possible to ask for the protocol version
implemented.
\item It is possible to ask for the name of the engine.
\item It is possible to ask for the version of the engine.
\item It is possible to ask whether a specific command is
known to the engine.
\item It is possible to ask for a list of the known commands.
\end{enumerate}
\item There exists a command to stop the engine.
\end{enumerate}
\item The engine can be executed from the command line.
\begin{enumerate}
\item The engine can be executed directly from an interactive shell.
\item The engine can be executed by another program to be used as
backend.
\end{enumerate}
\end{enumerate}
%\subsubsection{Security Requirements}
%
%\setlist[enumerate,1]{label=SR \arabic*.}
\subsubsection{Usability Requirements}
\setlist[enumerate,1]{label=UR \arabic*.}
\begin{enumerate}
\item The engine executable will include a help option with the different
modes of execution.
\end{enumerate}
\subsubsection{User Requirements}
\setlist[enumerate,1]{label=USR \arabic*.}
\begin{enumerate}
\item For understanding the workings of the application the user needs to be
familiar with the basics of the game of Go.
\item For directly using the engine the user needs to be familiar with
command line interfaces.
\end{enumerate}
\subsubsection{Technological Requirements}
\setlist[enumerate,1]{label=TR \arabic*.}
\begin{enumerate}
\item The game program will be a python file able to be executed by the
python interpreter.
\item The program will make use of standard input and standard output for
communication.
\begin{enumerate}
\item Standard input will be used for reading moves.
\item Standard output will be used for showing the board and for
messages directed to the user.
\end{enumerate}
\end{enumerate}
\subsubsection{Response Time Requirements}
\setlist[enumerate,1]{label=RTR \arabic*.}
\begin{enumerate}
\item The maximum thinking time of the engine will be configurable.
\begin{enumerate}
\item It will be possible to pass the maximum time as a launch
argument.
\item It will be possible to store the maximum time as a setting
in a configuration file.
\end{enumerate}
\end{enumerate}
\setlist[enumerate,1]{label=\arabic*.}
\subsection{System Actors}
There are various actors who will interact with the system, both human and
non-human.
\begin{itemize}
\item The human player who interacts with the playing interface.
\item The human user who interacts with the engine.
\item A GUI software which uses the engine to generate moves.
\end{itemize}
\subsection{Use Cases}
\begin{figure}[h]
\begin{center}
\includegraphics[width=\textwidth]{diagrams/useCases.png}
\caption{Use cases.}\label{fig:useCases}
\end{center}
\end{figure}
The different actors and use cases are represented on \fref{fig:useCases}. Each
use case is explained next.
\paragraph{Play a match}
The game interface reads the moves presented by the player and shows their
result on the board.
\paragraph{Generate moves}
The engine interface reads the input for generating a move as stated by the
GTP protocol and outputs the coordinates of the board to play.
\paragraph{Use as backend for machine player}
The engine is used as the backend for generating moves for a machine player.
\subsection{Subsystems}
There will be two main subsystems.
% TODO: Are there really two different subsystems? They look very coupled, since
% the engine will use some classes of the game. This section is more suited for
% independently run systems which communicate through some common interface.
% ...Or maybe not. From the template: "Subsystems are groupings of packages and
% classes with a common objective. Examples of subsystems are the classes which
% handle the database, classes joining a group of related services..."
\subsubsection{Game System}
The first, called the Game System, will be in charge of storing all the state
information regarding a Go match, such as the history of moves, the possible
variations, the state of the board at any given time or the current number of
captured stones.
This system will include a command-line interface with which to play Go matches
between human players to show and test its capabilities.
\subsubsection{Engine System}
The second, called the Engine System, will implement the GTP interface and use
the Game System to analyze positions and generate moves via decision algorithms.
This system can be directly called to manually set up game states and ask for
moves or can be called by other programs to be used as backend for playing
matches against a computer player.
%\subsubsection{Interface between subsystems}
\subsection{Class analysis}
\subsubsection{Class diagram}
The classes resulting from the analysis phase are shown in
\fref{fig:analysisClasses}.
\begin{figure}[h]
\begin{center}
\includegraphics[width=\textwidth]{diagrams/analysisClasses.png}
\caption{General classes obtained from the analysis
phase.}\label{fig:analysisClasses}
\end{center}
\end{figure}
\subsubsection{Class description}
\newcommand{\interclassSpace}{30pt}
\indent
\begin{tabular}{p{\linewidth}}
\toprule
\textbf{EngineIO} \\
\midrule
\textbf{Description} \\
Offers the interface with the engine. \\
\midrule
\textbf{Responsibilities} \\
% TODO: Single responsibility would be better?
\tabitem{Read input.} \\
\tabitem{Do some preprocessing.} \\
\tabitem{Forward commands to the engine logic component.} \\
\midrule
\textbf{Proposed attributes} \\
\midrule
\textbf{Proposed methods} \\
\tabitem{\textbf{start()}: Starts reading standard input in a loop.} \\
\bottomrule
\end{tabular}
\vspace{\interclassSpace}
\begin{tabular}{p{\linewidth}}
\toprule
\textbf{EngineLogic} \\
\midrule
\textbf{Description} \\
Does the core logic and connects the different components of the engine. \\
\midrule
\textbf{Responsibilities} \\
\tabitem{Processes the commands and arguments forwarded by the IO
component.} \\
\tabitem{Handles the logic of the game by using components from the game
module.} \\
\tabitem{Calls a decision algorithm to generate moves.} \\
\midrule
\textbf{Proposed attributes} \\
\midrule
\textbf{Proposed methods} \\
\bottomrule
\end{tabular}
\vspace{\interclassSpace}
\begin{tabular}{p{\linewidth}}
\toprule
\textbf{DecisionAlgorithm} \\
\midrule
\textbf{Description} \\
Interface for the decision algorithms to be used by the engine. \\
\midrule
\textbf{Responsibilities} \\
\tabitem{Analyzing game states and generating moves.} \\
\midrule
\textbf{Proposed attributes} \\
\textit{(Depends on the algorithm.)} \\
\midrule
\textbf{Proposed methods} \\
\tabitem{\textbf{genmove()}: Gives the coordinates of a move to play.} \\
\bottomrule
\end{tabular}
\vspace{\interclassSpace}
\begin{tabular}{p{\linewidth}}
\toprule
\textbf{GameIO} \\
\midrule
\textbf{Description} \\
Offers the interface with the game. \\
\midrule
\textbf{Responsibilities} \\
\tabitem{Read input.} \\
\tabitem{Do some preprocessing.} \\
\tabitem{Forward commands to the game state component.} \\
\midrule
\textbf{Proposed attributes} \\
\midrule
\textbf{Proposed methods} \\
\tabitem{\textbf{start()}: Starts reading standard input in a loop.} \\
\bottomrule
\end{tabular}
\vspace{\interclassSpace}
\begin{tabular}{p{\linewidth}}
\toprule
\textbf{GameState} \\
\midrule
\textbf{Description} \\
Stores the state of a match. \\
\midrule
\textbf{Responsibilities} \\
\tabitem{Store state information.} \\
\tabitem{Offer methods to manipulate the game state.} \\
\midrule
\textbf{Proposed attributes} \\
\midrule
\textbf{Proposed methods} \\
\tabitem{\textbf{getCurrentPlayer()}: Returns the player who should play
next.} \\
\tabitem{\textbf{playMove()}: Play a move in the specified coordinates
for the specified player.} \\
\tabitem{\textbf{playMoveForPlayer()}: Play a move in the specified coordinates
for the player who should play next.} \\
\tabitem{\textbf{undo()}: Reset the state to how it was just before the
last move was played.} \\
\bottomrule
\end{tabular}
\vspace{\interclassSpace}
\begin{tabular}{p{\linewidth}}
\toprule
\textbf{GameBoard} \\
\midrule
\textbf{Description} \\
Stores the state of a board position and handles its logic. \\
\midrule
\textbf{Responsibilities} \\
\tabitem{Store the vertices of a board position.} \\
\tabitem{Logic related to a board position.} \\
\midrule
\textbf{Proposed attributes} \\
\tabitem{\textbf{Player[][] board}: An array of the stones on the board.} \\
\midrule
\textbf{Proposed methods} \\
\tabitem{\textbf{getGroupLiberties()}: Returns a set with the empty vertices
adjacent to the group occupying a vertex.} \\
\tabitem{\textbf{getGroupLibertiesCount()}: Returns the number of liberties
of the group occupying a vertex.} \\
\tabitem{\textbf{getGroupVertices()}: Returns a set with the vertices of the
group occupying a vertex.} \\
\tabitem{\textbf{getGroupVerticesCount()}: Returns the number of stones of
the group occupying a vertex.} \\
\bottomrule
\end{tabular}
\vspace{\interclassSpace}
\begin{tabular}{p{\linewidth}}
\toprule
\textbf{GameMove} \\
\midrule
\textbf{Description} \\
Stores information about a specific move and its relationships to the
previous and next moves. \\
\midrule
\textbf{Responsibilities} \\
\tabitem{Store information about a move (board, player, coordinates\ldots).} \\
\midrule
\textbf{Proposed attributes} \\
\tabitem{\textbf{GameBoard board}: The board as of this move.} \\
\tabitem{\textbf{GameMove[] nextMoves}: The list of moves played after this
one. Different moves represent different game variations.} \\
\tabitem{\textbf{GameMove previousMove}: The move before this one.} \\
\tabitem{\textbf{boolean isPass}: True if the move is a pass and not a stone
placement.} \\
\tabitem{\textbf{int[] coords}: The coordinates of the board the move was
played at. Have no meaning if \textbf{isPass} is true.} \\
\midrule
\textbf{Proposed methods} \\
\tabitem{\textbf{getRow()}: Returns the row the move was played at.} \\
\tabitem{\textbf{getCol()}: Returns the col the move was played at.} \\
\tabitem{\textbf{getPlayer()}: Returns the player who played the move.} \\
\tabitem{\textbf{getNextPlayer()}: Returns the player who should play after
this move.} \\
\tabitem{\textbf{getGameLength()}: Returns the number of moves the game has
had.} \\
\tabitem{\textbf{getPlayableVertices()}: Returns the legal vertices for the
next move.} \\
\tabitem{\textbf{addMove()}: Inserts a new children move for the given
coordinates and for the player who should make the next move.} \\
\tabitem{\textbf{addMoveForPlayer()}: Inserts a new children move for the given
coordinates and player.} \\
\bottomrule
\end{tabular}
\vspace{\interclassSpace}
\subsection{Use case analysis and scenarios}
\indent
\begin{tabular}{lp{0.7\linewidth}}
\toprule
\multicolumn{2}{c}{\textbf{Play a match (Make a move?)}} \\
\midrule
\textbf{Preconditions} & The game interface has been started. \\
\midrule
\textbf{Postconditions} & Description of postconditions \\
\midrule
\textbf{Actors} & Actors \\
\midrule
\textbf{Description} & Description \\
\midrule
\textbf{Secondary scenarios} & Secondary scenarios \\
\midrule
\textbf{Exceptions} & Exceptions \\
\midrule
\textbf{Notes} &
---\\
\bottomrule
\end{tabular}
\vspace{\interclassSpace}
\begin{tabular}{lp{0.7\linewidth}}
\toprule
\multicolumn{2}{c}{\textbf{Generate a move}} \\
\midrule
\textbf{Preconditions} & The game engine has been started. \newline
Optionally, some moves have already been played. \\
\midrule
\textbf{Postconditions} & A move is suggested via the engine output. \\
\midrule
\textbf{Actors} & Human user and GUI program. \\
\midrule
\textbf{Description} &
1. The user or program enters the player to generate the move
for.\newline
2. The suggested move is outputted by the engine, either as
coordinates or as an indication to pass.
\\
\midrule
\textbf{Secondary scenarios} &
\textbf{The move is illegal}: An error message is shown. Go back to step 1 of
main scenario. \\
\midrule
\textbf{Exceptions} &
\textbf{The input is wrong}: An error message is shown. Go back to step 1 of
main scenario.\\
\midrule
\textbf{Notes} &
---\\
\bottomrule
\end{tabular}
\vspace{\interclassSpace}
\subsubsection{Use as backend for machine player}
\begin{figure}[h]
\begin{center}
\includegraphics[width=\textwidth]{diagrams/useCase_useAsBackend.png}
\caption{Use as backend for machine player}
\end{center}
\end{figure}
\begin{tabular}{lp{0.7\linewidth}}
\toprule
\multicolumn{2}{c}{\textbf{Use as backend for machine player}} \\
\midrule
\textbf{Preconditions} & The game engine has been configured as engine for
the software. \\
\midrule
\textbf{Postconditions} & A match has been played against the engine. \\
\midrule
\textbf{Actors} & GUI program. \\
\midrule
\textbf{Description} &
1. The program gives commands to the engine. The specific commands will
vary from program to program.\newline
2. The engine suggest moves to the program.\newline
3. The moves are shown by the program as if made by another player.\\
\midrule
\textbf{Secondary scenarios} &
---\\
\midrule
\textbf{Exceptions} &
---\\
\midrule
\textbf{Notes} &
---\\
\bottomrule
\end{tabular}
\subsection{Testing Plan Specification}
\subsubsection{Unitary Testing}
Tests for the python code are developed using the unittest\cite{python_unittest}
testing framework. It has been chosen by virtue of being thoroughly documented
and widely used.
The coverage of unit testing is checked with Coverage.py\cite{python_coverage},
which can by itself run the unittest tests and generate coverage reports based
on the results.
% Maybe put an example report here?
\subsubsection{Integration Testing}
\subsubsection{System Testing}
|