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"""Tests for the input/output component."""

import unittest

from imago.data.enums import Player
from imago.gameLogic.gameState import GameState

class TestGameState(unittest.TestCase):
    """Test GameState component."""

    def testCurrentPlayer(self):
        """Test simple commands."""
        size = 9
        state = GameState(size)

        self.assertEqual(state.getCurrentPlayer(), Player.BLACK)
        self.assertEqual(state.getPlayerCode(), 'B')

        state.playMove(0, 0)
        self.assertEqual(state.getCurrentPlayer(), Player.WHITE)
        self.assertEqual(state.getPlayerCode(), 'W')

    def testPlays(self):
        """Test simple commands."""
        size = 3
        state = GameState(size)

        self.assertEqual(state.getBoard().getBoard(),
                         [
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY]
                         ])

        state.playMove(1, 1)
        self.assertEqual(state.getBoard().getBoard(),
                         [
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.BLACK, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY]
                         ])

        state.playPass()
        self.assertEqual(state.getBoard().getBoard(),
                         [
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.BLACK, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY]
                         ])

        state.undo()
        self.assertEqual(state.getBoard().getBoard(),
                         [
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.BLACK, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY]
                         ])

        state.undo()
        self.assertEqual(state.getBoard().getBoard(),
                         [
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY]
                         ])

        state.passForPlayer(Player.WHITE)
        self.assertEqual(state.getBoard().getBoard(),
                         [
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY]
                         ])


        self.assertFalse(state.playMove(-1, -1))
        self.assertEqual(state.getBoard().getBoard(),
                         [
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY],
                             [Player.EMPTY, Player.EMPTY, Player.EMPTY]
                         ])

        state.lastMove = None
        self.assertEqual(state.getCurrentPlayer(), Player.BLACK)
        self.assertRaises(RuntimeError, state.playMove, 0, 0)

if __name__ == '__main__':
    unittest.main()