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authorInigoGutierrez <inigogf.95@gmail.com>2022-09-29 11:25:42 +0200
committerInigoGutierrez <inigogf.95@gmail.com>2022-09-29 11:25:42 +0200
commite477fc45079e29fe2bee92f3a3b1c11346888ebc (patch)
tree56bacbd498d01e8294c814a6fa75c8e9e77cc050 /keyboards/crkbd/keymaps/benrestech/keymap.c
parent6afdd9d74da250e47ac64d6690bd19d037045e99 (diff)
parenteb55551e2d764ac48c48e02165589ab11f4c8005 (diff)
downloadqmk_firmware-taamas.tar.gz
qmk_firmware-taamas.zip
Merge branch 'master' into taamastaamas
Diffstat (limited to 'keyboards/crkbd/keymaps/benrestech/keymap.c')
-rw-r--r--keyboards/crkbd/keymaps/benrestech/keymap.c151
1 files changed, 151 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/benrestech/keymap.c b/keyboards/crkbd/keymaps/benrestech/keymap.c
new file mode 100644
index 0000000000..8cea92be06
--- /dev/null
+++ b/keyboards/crkbd/keymaps/benrestech/keymap.c
@@ -0,0 +1,151 @@
+/*
+Copyright 2019 @foostan
+Copyright 2020 Drashna Jaelre <@drashna>
+Copyright 2022 Ben Allen <@benrestech>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+#define KC_NP KC_NO // key is not present
+#define KC_NA KC_NO // present but not available for use
+#define KC_NU KC_NO // available but not used
+
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum crkbd_layers {
+ BASE,
+ MEDR,
+ NAVR,
+ MOUR,
+ NSSL,
+ NSL,
+ FUNL,
+ GAME
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [BASE] = LAYOUT_split_3x6_3(
+ TO(NSSL), KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, TO(MOUR),
+ TO(NSL), LGUI_T(KC_A), LALT_T(KC_R), LCTL_T(KC_S), LSFT_T(KC_T), KC_G, KC_M, LSFT_T(KC_N), LCTL_T(KC_E), LALT_T(KC_I), LGUI_T(KC_O), TO(NAVR),
+ TO(FUNL), KC_Z, ALGR_T(KC_X), KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, ALGR_T(KC_DOT), KC_SLSH, TO(MEDR),
+ LT(MEDR, KC_ESC), LT(NAVR, KC_SPC), LT(MOUR, KC_TAB), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL)
+ ),
+ [NAVR] = LAYOUT_split_3x6_3(
+ TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, KC_AGIN, KC_UNDO, KC_CUT, KC_COPY, KC_PSTE, TO(MOUR),
+ TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE),
+ TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, TO(MEDR),
+ KC_NA, KC_NA, KC_NA, KC_ENT, KC_BSPC, KC_DEL
+ ),
+ [MOUR] = LAYOUT_split_3x6_3(
+ TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, KC_NU, KC_NU, KC_NU, KC_NU, KC_NU, TO(BASE),
+ TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_NU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, TO(NAVR),
+ TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_NU, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, TO(MEDR),
+ KC_NA, KC_NA, KC_NA, KC_BTN1, KC_BTN3, KC_BTN2
+ ),
+ [MEDR] = LAYOUT_split_3x6_3(
+ TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, TO(MOUR),
+ TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, TO(NAVR),
+ TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_NU, KC_NU, KC_NU, KC_NU, KC_NU, TO(BASE),
+ KC_NA, KC_NA, KC_NA, KC_MSTP, KC_MPLY, KC_MUTE
+ ),
+ [FUNL] = LAYOUT_split_3x6_3(
+ TO(NSSL), KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR),
+ TO(NSL), KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR),
+ TO(BASE), KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR),
+ KC_APP, KC_SPC, KC_TAB, KC_NA, KC_NA, KC_NA
+ ),
+ [NSL] = LAYOUT_split_3x6_3(
+ TO(NSSL), KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR),
+ TO(BASE), KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR),
+ TO(FUNL), KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR),
+ KC_DOT, KC_0, KC_MINS, TO(GAME), KC_NA, KC_NA
+ ),
+ [NSSL] = LAYOUT_split_3x6_3(
+ TO(BASE), KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR),
+ TO(NSL), KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR),
+ TO(FUNL), KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR),
+ KC_GT, KC_RPRN, KC_UNDS, KC_NA, KC_NA, KC_NA
+ ),
+ [GAME] = LAYOUT_split_3x6_3(
+ KC_NA, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, TO(BASE),
+ KC_NA, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, LSFT_T(KC_N), LCTL_T(KC_E), LALT_T(KC_I), LGUI_T(KC_O), TO(BASE),
+ KC_NA, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, ALGR_T(KC_DOT), KC_SLSH, TO(BASE),
+ KC_ESC, KC_SPC, KC_TAB, LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL)
+ )
+};
+
+// Default (BASE) lighting layer is HSV_GREEN.
+// MEDR lighting layer.
+const rgblight_segment_t PROGMEM medr_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 53, HSV_PINK} // Light all LEDs
+);
+// NAVR lighting layer.
+const rgblight_segment_t PROGMEM navr_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 53, HSV_CYAN} // Light all LEDs
+);
+// MOUR lighting layer.
+const rgblight_segment_t PROGMEM mour_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 53, HSV_YELLOW} // Light all LEDs
+);
+// NSSL lighting layer.
+const rgblight_segment_t PROGMEM nssl_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 53, HSV_SPRINGGREEN} // Light all LEDs
+);
+// NSL lighting layer.
+const rgblight_segment_t PROGMEM nsl_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 53, HSV_BLUE} // Light all LEDs
+);
+// FUNL lighting layer.
+const rgblight_segment_t PROGMEM funl_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 53, HSV_RED} // Light all LEDs
+);
+// GAME lighting layer.
+const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 53, HSV_PURPLE} // Light all LEDs
+);
+
+// Now define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ medr_layer,
+ navr_layer,
+ mour_layer,
+ nssl_layer,
+ nsl_layer,
+ funl_layer,
+ game_layer
+);
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+ rgblight_sethsv(HSV_GREEN);
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, MEDR));
+ rgblight_set_layer_state(1, layer_state_cmp(state, NAVR));
+ rgblight_set_layer_state(2, layer_state_cmp(state, MOUR));
+ rgblight_set_layer_state(3, layer_state_cmp(state, NSSL));
+ rgblight_set_layer_state(4, layer_state_cmp(state, NSL));
+ rgblight_set_layer_state(5, layer_state_cmp(state, FUNL));
+ rgblight_set_layer_state(6, layer_state_cmp(state, GAME));
+ return state;
+}
+
+