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author | InigoGutierrez <inigogf.95@gmail.com> | 2022-09-29 11:25:42 +0200 |
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committer | InigoGutierrez <inigogf.95@gmail.com> | 2022-09-29 11:25:42 +0200 |
commit | e477fc45079e29fe2bee92f3a3b1c11346888ebc (patch) | |
tree | 56bacbd498d01e8294c814a6fa75c8e9e77cc050 /keyboards/handwired/dygma/raise/config.h | |
parent | 6afdd9d74da250e47ac64d6690bd19d037045e99 (diff) | |
parent | eb55551e2d764ac48c48e02165589ab11f4c8005 (diff) | |
download | qmk_firmware-taamas.tar.gz qmk_firmware-taamas.zip |
Merge branch 'master' into taamastaamas
Diffstat (limited to 'keyboards/handwired/dygma/raise/config.h')
-rw-r--r-- | keyboards/handwired/dygma/raise/config.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/keyboards/handwired/dygma/raise/config.h b/keyboards/handwired/dygma/raise/config.h index 64c6bad8e8..1596807ae3 100644 --- a/keyboards/handwired/dygma/raise/config.h +++ b/keyboards/handwired/dygma/raise/config.h @@ -25,3 +25,33 @@ #define DEBOUNCE 0 #define DRIVER_LED_TOTAL 132 + +#ifdef RGB_MATRIX_ENABLE +// At the default flush limit of 16ms (~62.5 fps), the matrix scan rate is approximately +// ~140 scans per second under full load (when changes are being made to the LED state). +// Such a low scan rate will have impact the keyboard's accuracy for faster typists. +// +// With RGB completely disabled, the matrix scan rate is ~660 scans per second, and typing +// accuracy feels on par with the Dygma Raise Neuron. +// +// At 100ms (10 fps), the matrix scan rate is ~355 scans per second under full load, and typing +// accuracy is reasonably good. +#define RGB_MATRIX_LED_FLUSH_LIMIT 100 +#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended + +#define RGB_MATRIX_KEYPRESSES +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS + +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +#define ENABLE_RGB_MATRIX_TYPING_HEATMAP +//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +#endif |